Alex Wiltshire
Latest articles by Alex Wiltshire
What happens when online games go down for maintenance
By Alex Wiltshire published
Reboot How the creators of games like Warframe, Vermintide, and Worlds Adrift deal with downtime.
Level up by arguing with yourself in scintillating CRPG Disco Elysium
By Alex Wiltshire published
bad cop A police procedural RPG in which you speak with your skills
The art of making effective game trailers
By Alex Wiltshire published
coming soon Derek Lieu, the creator of trailers for Shadow of Mordor, Firewatch, Subnautica, and more, shares his secrets.
How blockbuster games are written
By Alex Wiltshire published
Word play The writers behind games like Arkham Knight, Gears of War 4 and Spec Ops: The Line discuss the challenges they face in development.
The joy of returning to the early days of the FPS in Ion Maiden
By Alex Wiltshire published
Hail to the queen Made with the same engine as Duke Nukem 3D, this old school shooter understands what was great about the 90s.
The art of flavour text
By Alex Wiltshire published
magic words How developers use in-game descriptions to bring worlds to life.
Into the Breach review
By Alex Wiltshire published
Tiny tactics A minimalistic but sublime strategy game from the makers of FTL.
The latency problem: why modern gaming PCs are slower than an Apple II
By Alex Wiltshire published
Not enough Hz Despite vastly more processing power, it takes longer for a signal from your keyboard to show up on your monitor than it did in 1983.
Opus Magnum review
By Alex Wiltshire published
Alchemy Opus Magnum spins gold from base puzzles.
Why do indie developers sign with publishers?
By Alex Wiltshire published
Interview We spoke to indie game makers and publishers about what they get out of working together.
The best incidental animations in games
By Alex Wiltshire published
motion slickness Here's to the tiny, wonderful animations that bring game worlds to life.
Are indie games too cheap?
By Alex Wiltshire published
Indiepocalypse? The average indie game on Steam costs less than $9 and sells few copies. Are those prices sustainable?
Behind the addictive psychology and seductive art of loot boxes
By Alex Wiltshire published
just one more How gambling principles and seductive animation compel players to drop cash on card packs and weapon crates.
The most ambitious Quake map ever built has just been released in 2017
By Alex Wiltshire published
E1M3 forever The Forgotten Sepulcher is about *60 times* more intricate than classic Quake maps.
The future of dialogue in games
By Alex Wiltshire published
Good talk The challenges of writing dialogue that's both fun and functional, and how dev tools can lead to better writing.
The dark art of creating gorgeous death animations
By Alex Wiltshire published
good kill We spoke to the makers of Doom, Killing Floor 2, and more about what makes a truly great in-game death.
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