I'm worried about Assassin's Creed Syndicate's invisibility skill
After playing Assassin's Creed Syndicate at Gamescom, Phil wondered, "Is invisibility a stealth trick too far?" After playing the same demo at PAX Prime last weekend, I'm asking the same question.
Syndicate, on the whole, looks promising. The London setting is a natural fit, contributing tall structures to the map mix. There are some modest improvements over Unity's slightly "out-of-control" combat system. The new Assassin's Gauntlet grappling hook strikes a balance between being a useful escape and traversal tool but not so much so that it's a get-out-of danger button, as I say in the video above.
But I wonder whether the ability to turn invisible as Evie (one of Syndicate's two protagonists) practically at the touch of a button will help or hinder a stealthier playstyle. As someone who'd rather see Assassin's Creed become a bit more grounded and martial rather than more supernatural, the mechanic (along with omniscient feats like the Eagle Vision) worries me a bit.
You can find all of our coverage from PAX Prime 2015 right here.
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Evan's a hardcore FPS enthusiast who joined PC Gamer in 2008. After an era spent publishing reviews, news, and cover features, he now oversees editorial operations for PC Gamer worldwide, including setting policy, training, and editing stories written by the wider team. His most-played FPSes are CS:GO, Team Fortress 2, Team Fortress Classic, Rainbow Six Siege, and Arma 2. His first multiplayer FPS was Quake 2, played on serial LAN in his uncle's basement, the ideal conditions for instilling a lifelong fondness for fragging. Evan also leads production of the PC Gaming Show, the annual E3 showcase event dedicated to PC gaming.