Assassin's Creed Valhalla announced, trailer coming tomorrow
Vikings get their turn in the spotlight.
The next Assassin's Creed game will be Assassin's Creed Valhalla. All we've got at this point is a nice image courtesy of BossLogic, but the debut trailer will be revealed tomorrow, April 30, at 8 am PT.
The setting reveal comes after a year of teases, rumours and alleged leaks, which makes it somewhat funny that Ubisoft still took its time livestreaming BossLogic's art process, showing the production of the game's key art in Photoshop for hours before announcing the title.
Exciting! An immense congratulations to our studio warriors for all the good work and passion building to that reveal. We’d also like to thank the 14 co-dev studios all around the world. You know who you are, and we’re thankful for your dedication! Skàl! pic.twitter.com/hBPpFZKkrPApril 29, 2020
We were already pretty sure the next Assassin's Creed would be a Viking romp, and the stream's musical accompaniment gave off some Viking vibes, but it wasn't until BossLogic was done that we had the full picture which, as expected, is very Vikingy.
It could also be very big. A tweet from Ubisoft Montreal (embedded above) revealed that 15 studios have worked on the game: Ubisoft Montreal itself plus 14 "co-dev" studios.
The diptych suggests that our time will be divided between the icy north and Europe's grassier climates—we could go a lot of places, given how far the historical Vikings actually ventured. We can also assume that Viking longships will play a role, as water travel has featured prominently in a few Assassin's Creeds now. We'll know more tomorrow.
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Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.