Assassin's Creed Odyssey's exploration mode culls the map markers

Assassin’s Creed typically flings map markers and icons at players. Unity was a particularly egregious example, with the map of Paris nearly invisible underneath the shroud of diversions. Ubisoft managed to rein it in a bit for Syndicate and Origins, but in Odyssey a different approach is being taken with its new exploration mode. 

Odyssey features two ways to play the game. Guided mode is the more traditional of the pair; it doles out map markers and quest objectives so you always know what you can do and where you have to go. The new mode, exploration mode, seems to get rid of all that clutter; as the name suggests, assassination targets and quest objectives must first be discovered via exploration. This, says Ubisoft, is the way the game was meant to be experienced. 

On Twitter, AccessTheAnimus conveniently took some snaps of the mode menu from an IGN demo. Slap your eyes on them below. 

While I’m extremely glad I’ll be able to do away with the intensely busy maps, Ubisoft’s inclusion of the original mode is a welcome nod to accessibility, something we’re finally seeing a lot more. Spider-Man, the PS4 exclusive, has definitely taken the lead, at least when it comes to big open-world games, including a slew of accessibility options like skipping rubbish minigames, but it looks like Ubisoft is thinking along the same lines. 

It’s also worth noting that the guided mode isn’t necessarily the most accessible mode. Assassin’s Creed’s icon density can be an anxiety trigger, and it can generally be stressful even for those who don’t suffer from anxiety. Just looking at those maps makes my brain itch, which can only be abated by systematically cleaning the map, killing off my enthusiasm for the game. 

Given that Odyssey will take around 100 hours to finish and is accompanied by an infinite number of randomly-generated quests, I think people are going to be pretty thankful for the breathing space. 

TOPICS
Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog. 

Latest in Assassin's Creed
Assassin's Creed Shadows promo image
Ubisoft scores a legendary ratio against Elon Musk on his own platform—which hopefully marks a final end to all the Assassin's Creed Shadows' culture war nonsense
Assassin's Creed Shadows immersive mode - Naoe holding a tanto in her hand as two guards fall to the ground behind her.
Assassin's Creed Shadows' first hotfix addresses stability issues and a photo mode crash
Naoe looking at the wrist blade in Assassin's Creed Shadows
Ubisoft says don't compare Assassin's Creed Shadows' success to Valhalla: The latter launched in Covid's 'perfect storm' and feedback on platforms 'less affected by review bombing' is stellar
Assassin's Creed Shadows change seasons - An upper-body shot of Yasuke looking cheerfully up into the distance.
Assassin's Creed Shadows is a hit and Steam played a 'significant role' in that: 27% of activations were on PC and it's the 2nd-biggest AC launch of all time
assassin's creed shadows review
Assassin's Creed Shadows streamer goes viral after confronting whining commenters: 'Normal people don't get upset about this sh***'
Assassin's Creed Shadows change seasons - An upper-body shot of Yasuke looking cheerfully up into the distance.
'This is just the beginning': Assassin's Creed Shadows dev team thanks fans for their support and promises more to come in the future
Latest in News
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened