Assassin's Creed Odyssey DLC is being changed to 'better reflect' player choices
Legacy of the First Blade forced players into a heterosexual romance even if they'd previously selected a same-sex relationship.
Following an uproar over the decision to force Assassin's Creed Odyssey players into a heterosexual romance in the recent Legacy of the First Blade DLC episode Shadow Heritage, even if they'd opted for a same-sex relationship in the main game, Ubisoft has announced that it will make changes to the DLC to properly reflect players' choices in the game.
"After hearing player feedback and discussing within the development team we are making changes to a cutscene and some dialogue in Shadow Heritage to better reflect the nature of the relationship for players selecting a non-romantic storyline. These changes, along with renaming a trophy/achievement, are being made now and will be implemented in an upcoming patch," Ubisoft wrote.
"We’ve also been carefully looking at the next episode, Bloodline, to ensure the paths that players experience mirror the choices they make in game."
A representative for advocacy organization GLAAD said that it reached out to Ubisoft following the release of Shadow Heritage, and that the changes were the result of a "direct dialog" that took place between them. GLAAD applauded the updates on Twitter.
We are pleased that Ubisoft has listened to LGBTQ players and will be making changes to Assassin's Creed. This is an important first step toward mitigating the damage done by the game's latest DLC. https://t.co/2l5CeXI3JVJanuary 25, 2019
Assassin's Creed Odyssey – Bloodline doesn't have a release date yet but will be out later this year.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.