Ashwalkers is a grim outdoor hike from Dontnod co-founder Hervé Bonin

Nameless XIII, a new outfit from the co-founder of Life Is Strange developer Dontnod, is setting off on a long, miserable trek with its debut title Ashwalkers

Set 200 years after a volcanic cataclysm smothered the world in grey, Ashwalkers (previously titled Cendres) takes your party of explorers on a trail through the disaster-wracked wilderness to find shelter for their people. Granted, they might not make it—there are 34 different endings to discover, with each trek taking about 2 hours assuming you don't take a surprise detour into an untimely end.

Along your trail, you'll be making pit-stops into the ruins of the old world, scavenging supplies and keeping tabs on your crew's physical and mental health. Your party is a motley crew of soldiers, scholars, and scouts, each packing their own baggage, hopes and insecurities, and with development headed up by Dontnod co-founder Hervé Bonin, there should be some strong narrative stakes at play. Relationships form, tensions come to a head, and there's no guarantee you'll arrive at your destination the best buds you set out as.

It helps that the climate in this world looks absolutely rancid. While Ashwalkers' visuals come across as a desaturated Borderlands (complete with harsh pen-drawn shadows and character outlines), the trailer shows us sweeping sandstorms, harsh rainfall, and terrifying flashes of lightning grazing our party. Sounds like your average December forecast up here in Scotland, but at least our heroes are dressed for it. 

I do love to wander a good dismal wasteland in my games (shoutout to anyone else whose favourite Warcraft zone was Silithus), and the challenge of keeping a desperate fellowship together through it is pretty enticing. Ashwalkers will let us tiptoe into the wastes with a demo at next week's Steam Spring Festival, ahead of its ultimate release on Steam later this year.

Natalie Clayton
Features Producer

20 years ago, Nat played Jet Set Radio Future for the first time, and she's not stopped thinking about games since. Joining PC Gamer in 2020, she comes from three years of freelance reporting at Rock Paper Shotgun, Waypoint, VG247 and more. Embedded in the European indie scene and a part-time game developer herself, Nat is always looking for a new curiosity to scream about—whether it's the next best indie darling, or simply someone modding a Scotmid into Black Mesa. She also unofficially appears in Apex Legends under the pseudonym Horizon.

Latest in Adventure
Image of illuminated manuscript-style drawings from the game Pentiment.
Random characters kept swearing in Obsidian's font-obsessed murder-mystery when its procedural error system ran amok: 'Naughtiness abounded'
An image of a corpse with the text "You've been re-educated."
I played the lost videogame sequel to 1984, and came away more nostalgic than ever for gaming's awkward adolescence in 1999
Rosella encounters a satyr in a forest in King's Quest 4
Eagle-eyed streamer spots that Roberta Williams' portrait in King's Quest 4 is based on her author photo on the back of the game box: 'I never noticed it before.'
Myst puzzle game
'You’ve been asking, and we’ve been listening': Myst remake adds a whole new world to the classic adventure, one originally introduced in another overhaul from 25 years ago
The character takes a test in a school room.
Expelled! review
Max, protagonist of Life is Strange and Life is Strange: Double Exposure, stares with trepidation at something off-screen with her friend.
Life is Strange: Double Exposure reportedly a 'large loss' for Square Enix, says analyst, who adds: 'The company's IP fundamentally varies too much between good and bad'
Latest in News
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all