Around 100 people are now working on Overwatch

Have you ever wondered how many people are actually working on Overwatch right now? Battle.net user Lackofname did, and so they asked—and game director Jeff Kaplan answered. Boy, did he answer. 

“The Overwatch Team (internally at Blizzard we are called 'Team 4') is comprised of about 100 developers at this point. The disciplines who comprise the team are Audio, Art, Engineering, Production, and Design,” Kaplan wrote. “We also have two full-time Business Operations people and an esports director who are part of the team.” 

The team was actually quite a bit smaller during development, when it fluctuated between roughly 40 and 75 members. But when Overwatch went live the audio team, which had previously been a “shared, central resource” was brought onto the game full time, as was the automation group, which Kaplan credited for the game's smooth launch. 

But that's not all! There are also the “embedded” QA and Community teams, and the Blizzard animation team responsible for the animated shorts, which is actually part of the larger Story and Franchise Development group that creates things like the Overwatch comics and gameplay videogames. The licensing group comes up with all the swag available in the Blizzard store, and even the legal team gets credit for ensuring that things like the Hollywood sign in the Overwatch map of the same name is fair and legal to use.   

Then there's the anti-hack/anti-cheat group, an esports group, an IT/Networking/Live Ops group that keeps the servers up, a PR team that deals with people like me, a “BRILLIANT” (all-caps his) business analysis team, the customer support team, the human resources team... It's a long list that goes all the way up to Blizzard's top executives. Kaplan manages to give just about everyone at Blizzard some slice of credit for making Overwatch happen. 

“But at it's core, it's about 100 gals and guys trying to make cool stuff that makes you guys happy,” he concluded. 

It's a long way around to get back to where he started, but there you have it: 100 people on Overwatch, give or take. Which makes for some interesting comparisons: The entire Fallout 4 development team wasn't much more than 100 people, and Valve is rumored to be just a few hundred developers split between Steam, VR, Dota 2, and other projects. Tripwire Interactive is making Killing Floor 2 with roughly 50 people (although that number is a couple of years old), and according to LinkedIn, the entirety of Croteam, which is currently working on both The Talos Principle 2 and Serious Sam 4, is less than 50 people. Even the massive, sweeping single-player RPG The Witcher 3: Wild Hunt had “only” about 240 in-house staffers working on it, although like Blizzard, there was a large number of external people working on it as well.   

So it's a big team, especially for a game that's been out for more than three months, but not surprisingly so. Kaplan has spoken numerous times about Blizzard's long-term commitment to Overwatch, which has been a major success by virtually every measure, including as a nascent esports title, which adds an entirely different layer of demand for ongoing tuning. And it's not as though Blizzard doesn't have the resources to throw at it, right? 

Kaplan also took some time to explain how changes in Overwatch go from “being mentioned to being implemented,” which is interesting in its own right—and, believe it or not, shorter. 

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

Latest in FPS
Warhammer 40,000: Darktide Ogryn
Warhammer 40,000: Darktide adds a psychic horde murderzone mode and makes Ogryns even smashier
Starfield's companion robot giving a thumbs-up
Former Bethesda dev who quit Starfield to go solo says it's 'much less stressful as an indie' without daily meetings or 'office politics': it's 'very refreshing to just care about the game'
A crew of prospectors in Wildgate, featuring a robot, a rabbit man, and a small aquatic creature in a combination mech/aquarium.
Blizzard co-founder Mike Morhaime's new company is putting Sea of Thieves-style shenanigans in space with a new crew-based shooter
Team Fortress Spy being shocked
An FPS studio pulled its game from Steam after it got caught linking to malware disguised as a demo, but the dev insists it was actually the victim of a labyrinthine conspiracy
Neighbors Suburban Warfare screenshot a child aims a slingshot at a man from across a cul-de-sac.
A beta of backyard FPS Neighbors: Suburban Warfare is out now, and the balance discussion is hysterical: nerf trash can lids and children
Fragpunk
Somebody finally figured out casual Counter-Strike
Latest in News
Two brightly colored stormtroopers dressed like Run-DMC stand in front of PAX Australia's WELCOME HOME banner.
Tickets for PAX Australia 2025 are on sale now
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again