Apex Legends made an estimated $92M in February
It's the biggest release month for a free-to-play game of all time.
Apex Legends wasn't just a big hit for EA, it was the biggest free-to-play game launch of all time, according to a new report by market research firm Superdata. The figure isn't official, but comes from Superdata's "proprietary data partnerships" and "point-of-sale and event data from publishers, developers, and payment service providers"—more on that here—through which it extrapolates the monthly spending habits of more than 160 million "unique, paying digital gamers worldwide." ...Magic, got it.
The company estimates that Apex Legends pulled in a whopping $92 million in February across all platforms, making it one of the top-ten grossing games for month. Most of the Apex money was made on consoles, not PC, but it wasn't quite enough to push it past Fortnite on either PC or console.
Interestingly, Apex was surpassed on consoles by Anthem, which Superdata thinks earned more than $100 million at launch, despite its many well-publicized problems. That was good enough for third place on the console ranking, but not quite enough to get it into the top ten on PC.
March's figures will probably look different. Anthem hit this figure as a more conventional premium game, and its in-game spending was a relatively paltry $3.5 million across both platforms. Apex is free-to-play, meaning that all its revenues were earned via in-game transactions, and the release of its first Battle Pass this month, underwhelming as it was, will likely push that figure much higher.
The news is less happy for Hearthstone: Superdata said it suffered its biggest year-over-year revenue decline ever in February, falling 52 percent across PC and mobile, because of increased competition and "likely franchise fatigue."
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.