Apex Legends dataminers have a good theory about the mysterious flying lights

(Image credit: EA)

Three mysterious lights were recently spotted in the skies above Apex Legends' World's Edge map. They're too high up for players to get a closer look, but dataminers have offered up a rather convincing theory, potentially backed up by some datamined code. 

Prolific dataminer Shrugtal posted their theory on Twitter yesterday, suggesting that it could be a Harvester from Titanfall. They speculate that it will eventually land on the map and suck out resources, as they do. This tracks with other teases from Respawn, relating to impending map changes. 

World's Edge currently features construction signs put up by Hammond Robotics, which built Titans for the IMC in Titanfall. The corporation also created the MRVN robots, of which Pathfinder is one, and the next Legend, Forge, is sponsored by it. It doesn't seem too far-fetched to imagine that the corporation might drop a Harvester onto the map to speed up the transformation.

Harvester is also the name of an upcoming zone, also spotted by Shrugtal. Fellow dataminer That1MiningGuy has dug up some details, too, giving the theory a bit more weight. 

I sometimes forget that Apex Legends takes place in the same universe as Titanfall, mostly because I just think "mechs" whenever I think of Respawn's previous series, so I'm all for connecting the battle royale to the larger universe. There's not much time to enjoy the lore when you're fighting for your life, but it's nice to know it's hovering around. 

Cheers, Dextero

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog. 

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