Anthem's new 'Our World, My Story' trailer makes big claims about its storytelling
"This is real-time storytelling: a reinvention of personal narrative in a multiplayer game."
The latest trailer for Bioware's Anthem, debuting at PAX 2018 today, is full of impressive action and combat, but its voiceover is all about storytelling. "At the heart of Anthem is the concept of our world, my story," begins the narrator. "The unique combination of a dynamic, ever-changing world, and a powerful personal story." What follows is a fun reel of action scenes and the promise that missions you take will develop the stories of characters you meet in the game. Those characters won't be going on missions with you, though—those are for you to tackle solo or with up to three other real live human players.
The trailer also spends a little time on Fort Tarsis, your home base in Anthem, talking about the personal relationships you'll form with your "pit crew" and "shadowy figures with questionable character," depending on the choices you make.
Then it drops a pretty bold claim: "This is real-time storytelling: a reinvention of personal narrative in a multiplayer game."
Also, just in case it wasn't obvious: you hold the fate of everyone in your hands. You'll be able to get out there and save the world in February 2019.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).
Bioware's art lead shared some off-the-wall rejected concepts for Dragon Age: Inquisition's multiplayer characters, including the return of a controversial companion we never saw again
Three years on, monster-huge RPG Pathfinder: Wrath of the Righteous' final major update will overhaul its end-game dragon god abilities to finally live up to the hype