Anthem director leaves BioWare
Jonathan Warner was with BioWare for nearly a decade.
In February, Electronic Arts finally pulled the plug on BioWare's big-bust third-person shooter Anthem, declaring that "not everything we had planned as a studio before COVID-19 can be accomplished without putting undue stress on our teams." With its fate sealed, game director Jonathan Warner announced today that after nearly a decade at the studio, he's moving on to other things.
"So, today is my last day at BioWare, I’m moving on to do new things," Warner tweeted. "BioWare has been home to my grateful heart for nearly 10 years and I want to wish them all the best. DA ME and SWTOR are in good hands and I can’t wait to play from this side of the screen."
So, today is my last day at BioWare, I’m moving on to do new things.BioWare has been home to my grateful heart for nearly 10 years and I want to wish them all the best. DA ME and SWTOR are in good hands and I can’t wait to play from this side of the screen. #ThankYou #BioWare pic.twitter.com/g5zp7hkSV5March 26, 2021
Along with Anthem, Warner is credited as game director on Mass Effect: Andromeda and as a producer on Mass Effect (for the Mass Effect Trilogy) and Mass Effect 3: Citadel, and his LinkedIn page also lists him as BioWare's chief of staff, a position he's held since May 2019. Prior to joining the studio, he was a producer at The Walt Disney Company and a test lead at Microsoft Games Studio.
Despite significant hype (remember the Neill Blomkamp short film?) and a modicum of pre-release promise, Anthem was a tremendous disappointment at launch, to the point that BioWare had to acknowledge that its issues were beyond the help of mere patches. In late 2019 it was reported that a "complete overhaul" was in the works, which BioWare eventually confirmed. But it was never able to gain meaningful traction, and the effort was abandoned in February.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.