Animal Crossing's Isabelle gives Doomguy high fives, shoots demons in new mod

We're all cooped up and spending time away from people to slow the spread of COVID-19, but at least videogame release date timing is on our side: Doom Eternal and Animal Crossing: New Horizons both came out this week, and while the latter isn't a PC game, it's impossible to ignore what a perfect balance the two strike. Doom Eternal is a ferocious, cathartic demon murder simulator, and Animal Crossing is a slow burn zen garden for manageable debts. 

The internet decided that Doomguy and Animal Crossing's Isabelle were friends back when their games' release dates first aligned, but now that meme dream team has become a reality. Modder It's Me Veronica put together a mod for GZDoom that brings Isabelle into the game as a helpful companion.

Isabelle acts a lot like Bioshock Infinite's Elizabeth and then some. Isabelle will throw health, ammo, and armor your way, blast demons with confetti poppers, and even solicit high fives from Doomguy after a nice fight. Isabelle even knows how to use a shotgun if the occasion calls for it.

Isabelle isn't just limited to Doom games, either. 

Isabelle isn't just limited to Doom games, either.  (Image credit: id Software / Modder It's Me Veronica)

She can't die either, which is aligned with the spirit of Animal Crossing. It brightens up Doom a bit, filling the air with a touch of optimism (and clouds of confetti). There's nothing like riding the edge between panicked despair in literal hell and party time friendship vibes with a cartoon dog. Bless these modders. 

To get Isabelle into Doom, you'll need to own a Doom game and its respective WAD file. Then you need to install GZDoom, a Doom port built specifically for modern hardware and modding. It's pretty good at detecting your installed games automatically, but refer to the installation documentation if you have trouble. Once GZDoom is good to go, just download the Isabelle mod and drag "ISABELLE.pk3" over "gzdoom.exe" to boot 'er up. Enjoy the best of both worlds. 

James Davenport

James is stuck in an endless loop, playing the Dark Souls games on repeat until Elden Ring and Silksong set him free. He's a truffle pig for indie horror and weird FPS games too, seeking out games that actively hurt to play. Otherwise he's wandering Austin, identifying mushrooms and doodling grackles. 

Latest in FPS
Warhammer 40,000: Darktide Ogryn
Warhammer 40,000: Darktide adds a psychic horde murderzone mode and makes Ogryns even smashier
Starfield's companion robot giving a thumbs-up
Former Bethesda dev who quit Starfield to go solo says it's 'much less stressful as an indie' without daily meetings or 'office politics': it's 'very refreshing to just care about the game'
A crew of prospectors in Wildgate, featuring a robot, a rabbit man, and a small aquatic creature in a combination mech/aquarium.
Blizzard co-founder Mike Morhaime's new company is putting Sea of Thieves-style shenanigans in space with a new crew-based shooter
Team Fortress Spy being shocked
An FPS studio pulled its game from Steam after it got caught linking to malware disguised as a demo, but the dev insists it was actually the victim of a labyrinthine conspiracy
Neighbors Suburban Warfare screenshot a child aims a slingshot at a man from across a cul-de-sac.
A beta of backyard FPS Neighbors: Suburban Warfare is out now, and the balance discussion is hysterical: nerf trash can lids and children
Fragpunk
Somebody finally figured out casual Counter-Strike
Latest in News
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway