Alkaizer is first player in the world to hit level 100 in Diablo 3's Paragon system
Remember that feeling of excitement when you hit max-level in Diablo 3? It was a torturous recurring nightmare of deaths and tears, but you persevered until the end and were rewarded with a massive feeling of accomplishment and glory. Well that's baby stuff now. Your character is a baby, and Alkaizer is a god.
Blizzard added the Paragon system to Diablo 3 only a few weeks ago , adding a huge alternate advancement system that allowed players to grind to their heart's content and get some special perks for their effort, not the least of which is a fully capped 300% boost to your magic find stat. Alkaizer maxed out that system just a few days ago while livestreaming .
It's tough to conceive just how much XP Alkaizer needed to make that happen. The chart over at DiabloFans does a great job of representing the Paragon system XP reqiurements as a pie chart.
TLDC (too lazy didn't click): Level 60 = 23 million XP. Paragon level 100 = 3 BILLION XP.
You can see all of the stats and gear of Alkaizer's Barbarian on Blizzard's Armory , but here are a few choice stats:
- Killed 94,415 elites
- 2,671 Strength
- He has the full set bonus for the Immortal King's Legend set
- He prefers a critical chance, movement speed, AoE-heavy build
- His sword is one of the greatest things I've ever seen in my entire life
Now I don't know about you, but I'm starting to get a bit depressed about my own character at this point. But there's good news for me, and hopefully for you too: he only has a level one Jeweler in Hardcore mode, so at least I'm better than him at something !
Josh Augustine spends more time playing MMOs and MOBAs than most people spend sleeping. He's written about them for PC Gamer as an intern, editor, and freelancer. He's currently a game designer at Sony Online Entertainment and would love to talk with you on Twitter .
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Microsoft's Phil Spencer denies Avowed was delayed because it's janky: 'We didn’t move it because Obsidian needed the time. They’ll use the time'
Bioware's art lead shared some off-the-wall rejected concepts for Dragon Age: Inquisition's multiplayer characters, including the return of a controversial companion we never saw again