Aggressive Nintendo copyright strikes on YouTube push Breath of the Wild multiplayer modders into taking down mod
Nintendo's lawyers are at it again.
Last week was a thrilling one for the Zelda: Breath of the Wild mod scene: a year and a half after proposing the idea of a multiplayer mod (and with a $10,000 bounty to sweeten the pot), YouTuber PointCrow released the first public version of the mod. Shortly after, Nintendo filed YouTube copyright claims against several of PointCrow's videos. This Tuesday, he announced on Discord that he was removing the mod's download links while "in talks with Nintendo."
"I have taken down the mods in this Discord as I am currently in talks with Nintendo. All I can share right now, please no speculation and understand that I will update you all as much as I can. [Thank you so much]," reads PointCrow's full statement.
The celebrated launch and subsequent removal of the mod have given the Zelda modding community a case of emotional whiplash, especially with long-awaited sequel Tears of the Kingdom just a month away. "It’s hard to become excited for Tears of the Kingdom when the Zelda community is being nuked off YouTube," PointCrow tweeted on Wednesday.
Nintendo being litigious over the use of its games is nothing new, but the Breath of the Wild multiplayer mod's case is unusual. High-profile YouTubers—PointCrow has nearly 1.6 million followers—are rarely involved in creating or commissioning mods themselves. PointCrow and Nintendo have not replied to a request for comment as of this writing.
Update: In a video posted Friday, PointCrow said that Nintendo had issued two copyright strikes against his channel over his Breath of the Wild multiplayer videos, "deliberately putting [his] channel in danger." When a YouTube account gets three copyright strikes, the account "along with any associated channels, is subject to termination," according to the YouTube terms of service.
"The next day, Nintendo claimed 24 more videos from my channels," PointCrow said. "Most of them are modded content. A lot of them are Breath of the Wild, but not all of them are... they're striking down regular gameplay videos as well... The thing is, without even considering fair use, all of these videos are very clearly in line with Nintendo's own game content guidelines for online video and image sharing platforms."
"The precedent they've set with this case may apply heavily for their upcoming release of The Legend of Zelda: Tears of the Kingdom. As per their decisions to take down gameplay and challenge videos alongside the modified content, it'll be difficult for any content creator to post creative concepts without having the fear of Nintendo exercising their copyright over video that is in line with their own policies. In fact, what they've demonstrated here is that they will ignore their own policies and licenses to selectively enforce their intellectual property. So if you've uploaded any video that features any Nintendo content, no matter how transformative or directly in line with their published guidelines, you are at risk."
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"PointCrow made it public that he would finance this for $10,000 and this is what Nintendo doesn't wanna see," says Breath of the Wild modder Waikuteru, who also runs a successful YouTube channel. But money isn't the only factor here—multiplayer Breath of the Wild seems like it may be a particularly sticky subject. YouTuber Croton, who recently published a video using a separate local splitscreen Breath of the Wild mod, also received copyright claims from Nintendo on Wednesday.
After several years of making mods and Breath of the Wild videos, Waikuteru has dealt with some 500 automated copyright claims from Nintendo, but no strikes—an important distinction, as strikes can threaten a channel with complete demonetization or even deletion.
"The first claim wave happened in January 2022, and then I disputed and appealed them and got my videos back. However, Nintendo broke the YouTube guidelines and claimed videos that have already been resolved and claimed before, again. So I repeated the process, got them back, they claimed, etc. it was usually a 2-months gap between these occurrences," Waikuteru says.
Dealing with copyright claims was a frustrating process, especially before July 2022, as videos that had been claimed disappeared for 48 hours and stayed demonetized for 30 days, even if the claim was resolved. YouTube then changed the system, making videos reappear instantly during the appeal process and re-monetized after just a week. Last year Waikuteru asked mod fans to band together to petition Nintendo to change its stance on mod videos.
Based on the events of the past week, that hasn't happened. Still, thousands of videos of emulated Breath of the Wild remain on YouTube, alongside countless more of Nintendo's other games modified or enhanced via emulation—the company clearly picks its battles. And the mods themselves remain online and uncontested on sites like GameBanana, free of YouTube's corporate-friendly copyright claim system. It seems that there's little risk in modding Nintendo games, but advertising those mods in video form, especially if you rely on YouTube ads for income, is far more fraught.
"Honestly, when the first claim wave appeared, I was like 'Oh well, 2 years [of modding] for nothing?!'" Waikuteru says. "I didn't know at this point yet that getting back the videos is rather easy. It's a complicated situation for sure. On the one hand, Nintendo is the original copyright owner, on the other hand we make new creations out of it and then we are the copyright owners of that new creation, Fair use here and there...
"If Nintendo reads that, I would like to tell them the following: Because of our mods and videos, we are basically creating free promotion for the games, extending the life of the games, and also it results in more fans ultimately buying the games. Please take an example of other game developers that are even offering modding tools to their communities."
PointCrow and the team behind the BotW multiplayer mod have not said whether the mod will be reuploaded, or if development will continue.
Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).