Adopt a purple monkey in Sea of Thieves with your Twitch Prime membership
You'll also receive some purple sails, a hull livery, a unicorn figurehead, and a few new emotes if you link your accounts.
Sea of Thieves added pet monkeys and parrots when its Pirate Emporium went live back in September. The only issue was that pirates had to pay real-world money to buy those pets (and then lovingly fire them out of cannons). As of today, however, you can get a pirate pet for free if you're a Twitch Prime member through your Amazon Prime membership—which costs $13 per month or $120 per year. So... not exactly free, really.
But if you're already shelling out that monthly money for your Prime membership, an otherwise-free purple monkey awaits you. All you need to do is link your Amazon Prime account to Sea of Thieves by following the instructions here and then log in to the game. Head to the pet chest on your ship or at an outpost and you'll find an Amethyst Soul Capuchin (purple monkey) waiting for you.
When you link your account you'll also receive a Celestial Steed Ship Livery Set with purple and pink sails, a matching paint job for your hull, and a figurehead that looks like a unicorn. There also three new emotes with a Twitch theme—one of them is called Let's Go! (of course) and features your pirate thrusting their fists in the air. The other two are an embarrassed facepalm and a gesture that pays respects (sarcastically?) to a fallen fellow pirate.
The fine print says it may take up to 72 hours for the items to appear in-game, though mine were there immediately. The offer is good until January 21, 2020. Should you ever cancel your Amazon Prime membership, you'll still keep your monkey, sails, and emotes "subject to any Sea of Thieves rules or policies that apply to the content," according to the offer.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.