Add dynamic depth of field to Fallout 4 with Dynavision mod
Plus, a way to keep track of your animals' emotional needs in Stardew Valley, and a neat visual mod for Cities: Skylines.
This week on the Mod Roundup, Fallout 4 gets a dynamic depth of field mod that changes depending on what you're looking at, plus a nifty configuration tool that lets you pop a holotape into your Pip-Boy and change the settings while in-game. Speaking of visuals, Cities: Skylines gets a mod that lets you enable weather and even change the position of the sun in the sky. Meanwhile, Stardew Valley gets a mod that easily lets you determine which of your animals feel loved, and which need some attention.
Here are the most promising mods we've seen this week.
Dynavision, for Fallout 4
This mod provides a convincing dynamic depth of field that changes depending on what you're looking at. There's a documentary-length video above you can watch above to see how it works, and in an extremely clever touch you can edit the mod settings while in-game by inserting a holotape in your Pip-Boy and fiddling with the settings. Cool.
Ultimate Eyecandy, for Cities: Skylines
This mod really lets you go to town on your city's visuals. Change the sun's position in the sky as well as its intensity, switch on rain, snow, and fog, swap to your favorite LUTs while in-game, and save your choices as a preset that you can instantly apply to your other cities.
Loved Labels, for Stardew Valley
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This mods provides a tooltip when you mouseover your farm's critters and creatures. At a glance, you'll be able to tell if they feel loved or need a bit more attention. It's not just a time-saver for you busy farmers, it's also customizable, letting you enter your own text for the labels.
Looking for more mods? Check out or lists of the best Stardew Valleys mods and the best mods for Fallout 4.
Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.