Actual human being beats Elden Ring in under an hour

Elden Ring has been out for, what, twelve days, and I'm still bumbling around in a bloody great swamp and taking the odd break to get shivved by giant evil birds. In the realms of the talented, however, we have streamer LilAggy who, despite dying five times, has managed to clock up the first sub-hour completion time for the game: 59 minutes and 38 seconds.

While this record is inevitably going to fall (heck, probably by the end of the week), managing this landmark so soon after release has to be applauded as an incredible achievement.

LilAggy uses some in-game tricks that are intentional on the part of the designers: around 12 minutes in, he dies to a specific Virgin Abductor enemy that then warps the player to the Volcano Manor. He also uses some warp skips that FromSoftware didn't include on purpose: "Basically I am repeatedly forcing the game to spawn me at a default position for whatever area I was in when I last died. This all leads up to me dying in the Farum Azula preview area and then spawning in the actual Farum Azula main area, then playing to the end of the game from there."

Among the other exploits he takes advantage of is a trick that makes the Godskin Noble inactive if you enter the fog gate from max distance. I am currently stuck on this Godskinned bastard and it is going to take every ounce of my being not to use this glitch later tonight.

The streamer chose Samurai as his starting class because of the katana's bleed damage, before switching to the Icerind Hatchet. The reason is a skill that comes in incredibly useful for killing bosses: "[it] doesn't scale with your stats like normal attacks would; it's damage is almost entirely based on what upgrade level your weapon is," writes LilAggy. "Therefore I can just dump all my level ups into HP and FP without losing out on any significant amount of damage."

The streamer reckons that sub-50 minute times should be possible, although that may depend on how quickly FromSoftware patches some of the exploits here that are definitely not supposed to be in the game. Either way: what an achievement.

TOPICS
Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

Read more
Elden Ring Malenia
'That's why they call me the Elden Ring sicko' proclaims streamer as he beats FromSoft's RPG at NG+1000 without taking a single hit
dinossindgeil celebrates a hard-earned victory over seven consecutive souls games without a single hit, at level 1.
Streamer achieves git gud godhood by beating all mainline Souls games at level 1, back to back, without getting hit—then explodes into tears of relief
Alma, the handler from Monster Hunter Wilds, closes her eyes and looks a little disappointed.
This impractical method of getting a 1-second capture time in Monster Hunter Wilds can make you the fastest hunter alive—on paper
Elden Ring Shadow of the Erdtree trailer screencap of a red haired character holding fire in their hand
An Elden Ring player has promised to fight Messmer every day with a new weapon until FromSoftware releases Elden Ring: Nightreign
Pint, a lalafellin mage, looks towards the sunset sky and closes his eyes in gracious defeat in Final Fantasy 14.
FF14 streamer yields to the MMO's bounciest catgirl, after inspiring them to beat his new speedrunning record 3 times before he could finish making a video about it
The speedrunner Niftski reacts as he breaks the Super Mario Bros. world record.
Super Mario Bros. speedrunner sets a new world record on a PC using keyboard controls and boldly proclaims they're 'now 0.3 seconds off of absolute perfection'
Latest in RPG
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all
A Viera looking confused in Final Fantasy 14.
Old armor continues to fall victim to Final Fantasy 14's bizarre two-channel dye system, unless you're super into changing the colour of teeny-tiny eyelets: 'Why even bother at this point?'
Starfield: Shattered Space
By the time Bethesda was on Starfield, you'd 'basically get in trouble' for breaking schedule, says former dev: 'A lot of the great stuff within Skyrim came from having the freedom to do what you want'
Sphene applauds in Final Fantasy 14's patch 7.2 story.
I'm not yelling 'we're so back!' yet, but Final Fantasy 14's patch 7.2 story could be the first sign the MMO is returning to what made it so critically-acclaimed
Latest in News
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway