Activision Blizzard studio drops its union vote, claiming 'free and fair election impossible'

Spellbreak
(Image credit: Proletariat)

The Communications Workers of America (CWA) has dropped its request for a union vote at Activision Blizzard's Proletariat studio after accusing CEO Seth Sivak of "making a free and fair election impossible". In a statement released yesterday, the CWA accused Sivak of responding to the union push with "confrontational tactics" that "demoralized and disempowered the group," so the vote won't go ahead at all.

Dustin Yost, a software engineer at Proletariat and a member of the union organising committee, said in a statement that, although "the overwhelming majority" of his colleagues at the studio had signed cards in support of unionisation, the process "took its toll" on workers. Meetings in which the CWA claims Sivak "framed the conversation as a personal betrayal" apparently made the process too hard-going for employees to continue with.

Both Yost and the CWA negatively compared Proletariat to Microsoft Zenimax, asking why it was not possible for the Activision Blizzard-owned studio to "remain neutral, as Microsoft did at Zenimax" and allow "a free and fair process, without intimidation or manipulation by the employer".

When I reached out to Proletariat for comment on those claims, a spokesperson told me that the CWA withdrawal was an "acknowledgment that Proletariat workers didn’t actually want this," and that it validated "employees who spoke up about feeling pressured by the CWA’s campaign". Proletariat also told me it supported "confidential elections that include all affected workers and lets them vote in private, free from pressure and intimidation".

The spokesperson also said that the CWA's claims about Sivak were "totally false," and that the CEO was "responding to concerns from employees who felt pressured or intimidated by CWA and wanted more information about what joining a union could mean". The spokesperson claimed Sivak only acted to defend the right of employees to a private vote, so they "couldn't be targeted for their perspectives – like [Sivak] himself is being targeted by the CWA right now".

Regardless of how you interpret the story, it's worth remembering that some Proletariat employees—including Yost himself—have come out in the wake of the dropped bid to remind everyone that the studio "is full of folks with very complex [points of view]," so it's difficult to unilaterally ascribe a single set of opinions on the matter to the studio's workers as a whole. The organising committee has itself tweeted that its fiery comments reflect its own opinion, and not the broader stance of all Proletariat's workers.

Proletariat is Activision's first win in a union struggle in some time. The company lost two struggles at Raven and Blizzard Albany last year, with workers at both studios pushing for—and winning—votes to unionise despite Activision's best efforts. The company probably hopes that the failure of the Proletariat vote to get off the ground marks the point where 2022's wave of unionisations will break and roll back. I suspect Activision won't be so lucky.

Concluding his statement, Yost said that while the CWA was "withdrawing [its] union election petition today," he still believes that "a union is the best way for workers in our industry to ensure [their] voices are being heard". Proletariat, after all, has nothing to lose but its chains.

Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

Read more
Union organizers and game developers gather at GDC 2025.
Game dev union marches through industry event to demonstrate that it's about 'taking action and organizing change'
United Videogame Workers - CWA logo
Game developers launch North America's first industry-wide union 'to build worker power irrespective of studio and current job status'
BURBANK, CALIFORNIA - AUGUST 15: Protestors attend the SAG-AFTRA Video Game Strike Picket on August 15, 2024 in Burbank, California. (Photo by Lila Seeley/Getty Images)
8 months into their strike, videogame voice actors say the industry's latest proposal is 'filled with alarming loopholes that will leave our members vulnerable to AI abuse'
Orc man looking pensively at camera
Former EA exec says the ailing mega-publisher missed a chance to snag Blizzard and other heavy hitters before Activision: 'EA saw all those first and passed on all of them'
Bobby Kotick in 2008, after the Vivendi merger that made Activision into Activision Blizzard.
Bobby Kotick says he'd never have raised World of Warcraft's subscription by even a dollar because 'it's a prickly audience, you don't wanna do too much to agitate them'
Callisto Protocol
The Callisto Protocol studio lays off more employees, but 'remains operational'
Latest in Game Development
princeton review best game design programs 2025
The best game design schools, ranked by the Princeton Review 2025
Sharon Tal Yguado speaking at the 2025 D.I.C.E. Summit.
'These kids do not care about romance': Game devs want to know what today's teens want, and surveys say sex and romance isn't it
Palworld early access
Palworld studio's first move as a publisher is to save a struggling indie dev: 'This is the energy I want to see driving games in 2025'
Yakuza/Like a Dragon creator Toshihiro Nagoshi says his studio's new game won't be that big after all: 'it's not modern to have similar experiences repeated over and over again'
A man with a sausage-shaped head
'Calm down!' says Facepunch Studios: Garry's Mod successor s&box is getting a fan-requested sandbox mode and an alternative to 'Sausage Men'
Hellboy Web of Wyrd
Devolver has a new label dedicated to making games based on comics, films, TV shows and 'cult heroes'
Latest in News
minecraft diamond level sword
Minecraft's never going free-to-play because as it stands it's 'the best deal in the world'
A Lagiacrus render from Monster Hunter Generations, photoshopped over a screenshot of Wilds' Scarlet Forest region.
Oh my God, it's happening: Monster Hunter Wilds is finally bringing a fan-favorite sea snake home from the war
A convoy of strange beings proceed across a desert in Caves of Qud key art.
After 17 years, devs of the only roguelike where players ask 'the best way to get the most limbs' can't believe its success: 'More people have bought Caves of Qud than are in this stadium, how do you reckon with that?'
A hunter digs in to some delicious dumplings in Monster Hunter Wilds.
Monster Hunter Wilds' first title update is overflowing with new stuff: A long-awaited Grand Hub, Arch-tempered Monsters, Arena Quests, and most importantly, fashion
Tony Hawk doing a kickflip or whatever the hell it is in the cover art for Tony Hawk's Pro Skater 3 + 4
Tony Hawk apparently intervened to get Bam Margera into Pro Skater 3+4: 'No, you're gonna do it'
The Lenovo Legion LOQ gaming laptop on a blue background
Okay, so it's not technically in the Amazon Big Spring Sale, but this is the cheapest RTX 4070 gaming laptop you'll find today