A Plague Tale: Requiem system requirements are surprisingly high despite no 4K spec

A Plague Tale: Requiem, a brother-and-sister action-adventure about rats, curses, and life after the French Revolution, comes out in just one week, which means it's probably time to look into whether your PC is up to the task of running it.

It's a bit of a good news/bad news situation: The minimum spec is quite manageable, but the recommended is a real jump up.

Interestingly, the minimum requirement for A Plague Tale: Requiem is almost identical to the recommended requirements for its predecessor, A Plague Tale: Innocence, which came out in 2019: The only difference is that Innocence also supports Windows 7 and 8, and requires 50GB of drive space rather than 55GB.

Get a look at the numbers in detail below:

Minimum (1080p, 30 fps, low settings): 

  • OS: Windows 10 (20H1, 64 bit)
  • CPU: Intel Core i5 4690K (3.5GHz) or AMD FX-8300 (3.3GHz)
  • RAM: 16 GB
  • GPU: Nvidia GeForce GTX 970 or AMD Radeon RX 590, 4GB
  • Storage: 55GB
  • DirectX: Version 12

Recommended (1080p, 60 fps, ultra settings):

  • OS: Windows 10 (20H1, 64 bit)
  • CPU: Intel Core i7 8700K (3.7GHz) or AMD Ryzen 5 3600 (3.6GHz)
  • RAM: 16 GB
  • GPU: Nvidia GeForce RTX 3070 or AMD Radeon RX 6800 XT, 8GB
  • Storage: 55GB SSD
  • DirectX: Version 12

(Image credit: Asobo Studio)

It's also interesting that there's no 4K spec listed, but the "ultra" setting should be pretty easy on the eyes regardless. Nvidia confirmed in June that A Plague Tale: Requiem will support DLSS and ray tracing on its RTX-series GPUs. Here's an eyeful of that:

A Plague Tale: Requiem is set to go live on Steam on October 18. If that's not enough to keep you busy for the balance of the month, be sure to check out our list of all the other October PC game releases and events you should know about

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Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.