A new trailer for The Medium showcases life and horror in dual realities
Marianne, a troubled medium, doesn't just see the spirit world—she lives in it.
Bloober Team, the world's most improbably-named horror game developer, took advantage of today's Xbox Games Showcase to roll out a new trailer for its upcoming third-person thriller The Medium. The trailer showcases the "dual reality" of the physical and the spirit world that Marianne, the medium at the heart of the game, not only sees, but lives in.
As seen in the trailer, Marianne will have different abilities in the spirit realm than she does in the real world, and will interact with the two realities in different ways as she solves puzzles, uncovers "deeply disturbing secrets," and encounters The Maw, "a monster born from an unspeakable tragedy."
It's still not entirely clear what The Medium is actually about, whether this is world-ending horror that has to be stopped or just a really bad day at the office, but Bloober Team has previously said that its central theme will focus on "perspective and perception."
"When you change your point of view, you discover that things are more complicated and nuanced than you initially thought," Bloober Team CEO Piotr Babieno explained in May. "The Medium is our most ambitious game ever and we can't wait to show you how we're translating this vision into a psychological horror."
Reinforcing the "dual worlds" approach, The Medium will also feature a "dual soundtrack," available with preorders, composed by Arkadiusz Reikowski of Bloober Team and famed Silent Hill composer Akira Yamaoka.
The Medium is expected to arrive on Steam in time for the 2020 holiday season. Find out more at themediumgame.com.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.