A heroic artist has immortalised the Choco Taco as a 3D asset
Brace yourself for the inevitable mod that turns Skyrim's dragons into fire-spewing tacos.
The United States has been in national mourning since Klondike announced the discontinuation of the Choco Taco—basically a taco-shaped ice cream sandwich—this week, but one VFX artist has taken bold action. Using only their iPhone, 'Cinnamontographer' converted one of America's last remaining Choco Tacos into a 3D asset, rotating eternally in immortality.
the Choco Taco is being discontinued so I bought one at the liquor store and 3D scanned it pic.twitter.com/fdILGEMn5gJuly 28, 2022
Cinnamontographer plans to do a bit more clean-up on their magnum opus before releasing it to the public for use in games like Garry's Mod and VRChat. They've also suggested that other versions (cross sections, tacos with a bite missing, and so on) of the asset might be forthcoming. People seem pretty excited about those possibilities; his work has tens of thousands of retweets and hundreds of thousands of likes at time of writing.
Joking aside, it's actually a very impressive showcase of both the artist's VFX talents and modern tech's ability to convert real world objects into attractive and usable assets. Cinnamontographer's forever-spinning taco looks amazing (and delicious), and they only needed a phone and a Choco Taco they got from a liquor store in order to create it. Even though the discontinuation was only announced a few days ago, a platonic Choco Taco has already been preserved in amber by the internet. It's both impressive and slightly terrifying.
I'd bet money that it's not long before eye-poppingly high-res Choco Tacos start making their way into Skyrim, Fallout, and any other game that's even remotely moddable. Personally, I'm excited for the inevitable mod that lets me play as an ambulant and curious chocolate snack in Stray, but I'm sure you'll soon be able to just, like, eat one too. If that's your thing.
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One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.