A Hat in Time developer reveals mountainous Chapter 4 environment

A Hat in Time is still on track for release this year, although exactly when this year remains a mystery. I suspect it'll be the 3D platformer to watch after Snake Pass and Yooka-Laylee have done their things, a feeling supported by the latest Kickstarter update, which reveals the setting of the game's fourth chapter.

Rather than the desert environment that developer Gears for Breakfast was planning on previously, the studio has instead settled on a setting high up in the clouds: a mountainous region known as the Alpine Skyline. Look at this wonderful GIF, which reveals that BioShock Infinite-style skyhooks will feature heavily:

In addition to boasting about the chapter featuring "the biggest goats known to man", the developer helpfully explains that Alpine Skyline "is the highest area of the A Hat in Time planet. It's a range of sky-high mountains, linked together with flags, perfect for zipping along to get around quickly! You can connect more mountains as you progress, giving you access to new mountains and new challenges".

There's also an explanation for why that desert environment was ditched. "When we initially set out to develop A Hat in Time, we wanted this chapter to be a desert, but we soon found that there was a mismatch between the gameplay we settled on, and the visuals. Before we went too deep into the visuals, we decided to change direction, and go for something that would fit our gameplay better. That's how Alpine Skyline was born!"

A Hat in Time will be out sometime this year, for Windows and Mac.

Tom Sykes

Tom loves exploring in games, whether it’s going the wrong way in a platformer or burgling an apartment in Deus Ex. His favourite game worlds—Stalker, Dark Souls, Thief—have an atmosphere you could wallop with a blackjack. He enjoys horror, adventure, puzzle games and RPGs, and played the Japanese version of Final Fantasy VIII with a translated script he printed off from the internet. Tom has been writing about free games for PC Gamer since 2012. If he were packing for a desert island, he’d take his giant Columbo boxset and a laptop stuffed with PuzzleScript games.

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