A former GTA dev made an ill-fated blog about his experiences, and boy did Rockstar not like that: 'Maybe I'll try again in a decade or two'

An image of a criminal in Grand Theft Auto 3 running from the police.
(Image credit: Rockstar Games)

I love hearing about all the little bits of developer weirdness that go into making games—cursed rain orbs, hidden centrifuges, and, most recently, the revelation that Grand Theft Auto 3's weird moon sniping easter egg was due to an unresolved dispute between artists. That last one's thanks to a dev blog by Rockstar North's former technical director, Obbe Vermeij.

According to his LinkedIn profile, Vermeij was a technical director at Rockstar North from 1995-2009, working on Grand Theft Auto 3 & 4, Vice City, and San Andreas. On November 11, Vermeij announced he'd be starting a developer blog about his "time at Rockstar North" on Twitter/X.

A post that reads: Just started a blog about my time at Rockstar North. https://insiderockstarnorth.blogspot.com #GTA

(Image credit: @ObbeVermeij on Twitter/X.)

Vermeij's insights—both silly dev anecdotes and genuinely fascinating details, like the reveal that GTA 3 had a short-lived deathmatch mode—were all pretty interesting. Unfortunately, the lion's share of them are gone now, which Vermeij says are due to an email from his former colleagues.

"I got an email from [Rockstar North]," Vermeij writes in his final post. "I genuinely didn't think anyone would mind me talking about 20 year old games but I was wrong. Something about ruining the Rockstar mystique or something."

This certainly wouldn't be the first time the studio's been guarded about its past 'secrets'. Back in 2022, Mike Dailly—a former founding member—had his videos of prototype game footage copyright struck on YouTube. This led to some major frustration on behalf of the dev, who understandably felt like he should have some ownership over his hard work.

Dailly actually responded to Vermeij's initial Twitter thread after the whole operation was 'shut down', remarking: "Noticed it's gone already... damn." He expresses some confusion, having not seen anything "particularly contentious … there really wasn't anything especially offensive there."

This isn't exactly a case of history repeating itself, though. Vermeij is just talking anecdotes and personal stories, rather than anything he might want to use for a portfolio—some of his stories did also name-drop his fellow devs. While they didn't reveal anything embarrassing, I can see why there'd be discomfort if he didn't ask permission first. Vermeij specifically cites "some of the OGs" being upset with his blog. 

It's also not as if he had bureaucratic action taken against him like Dailly did—he was just asked to cut it out, and did so to avoid souring his former working relationships. "This blog isn't important enough to me to piss off my former colleagues in Edinburgh so I'm winding it down," Vermeij writes. "I'll maybe just leave a few articles with anecdotes that don't affect anyone but me."

At the time of writing, that's the lunar anecdote, a delve into GTA 3's limited amount of vehicles, and a tidbit about the weather. "I would love for Rockstar to open up about development of the trilogy themselves, but it doesn't look like that's going to happen anytime soon. Maybe I'll try again in a decade or two."

Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

Read more
An image of a criminal in Grand Theft Auto 3 running from the police.
GTA 3 almost had us obeying traffic laws before Rockstar yanked it out, and if you're wondering if GTA 6 will bring it back: 'I'm sure they'll realize it's a bad idea'
GTA 4 - Niko Bellic
GTA 5 mod recreating GTA 4's map nuked after 6 years of work because people noticed, and Rockstar insisted on a 'friendly takedown', if you know what I mean
A man with purple hair and face tattoos poses for a mugshot in the GTA 6 trailer.
Playable GTA 6 map nuked without warning by Take-Two lawyers: 'My guess is that the map was probably a little too accurate'
Space Marine 2 CEO puts the boot into the Saints Row team's twitching corpse from his private jet: 'Who's going to fund them for the next game after that disaster?'
GTA 5
It's time we talked about how wild it is to be a pedestrian in GTA 5
Trevor's voice actor says he won't be in GTA 6, though would've liked a cameo where he got 'killed at the beginning'
Latest in Grand Theft Auto
A man with purple hair and face tattoos poses for a mugshot in the GTA 6 trailer.
Playable GTA 6 map nuked without warning by Take-Two lawyers: 'My guess is that the map was probably a little too accurate'
Grand Theft Auto 6 trailer still - woman in the front seat of a car, looking out the back window while holding a wad of cash
The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst
A man holding a gun drives a boat as money flies out the back in GTA Online
Rockstar hornswoggles lapsed GTAO players with $3 million welcome-back offer that actually requires you to spend money to get most of it
GTA 5 characters
GTA 5 publisher takes legal aim at account-selling site for allegedly raking in 'millions in revenue', while recruiting hackers to keep its cogs turning
GTA 5 Enhanced
Grand Theft Auto 5 Enhanced is a bitter-sweet return to Rockstar's money-making machine
Grand Theft Auto 5
How to transfer your GTA 5 save file to GTA 5 Enhanced and accept Rockstar's Online Policies if needed
Latest in News
Assassin's Creed Shadows change seasons - An upper-body shot of Yasuke looking cheerfully up into the distance.
'This is just the beginning': Assassin's Creed Shadows dev team thanks fans for their support and promises more to come in the future
Geralt sitting on a wall wearing a Cyberpunk jacket modded by TheRealArdCarraigh
The Witcher 3 devs had to practically remake the game engine to make official modding possible
Serana from Skyrim, modded to look like a desiccated corpse.
Skyrim realism mod fixes your vampire girlfriend, giving her a voice and look more suited to someone who just got out of a coffin after 2,000 years
Gabe Newell looks into the camera, behind him is a prop of a turret from Team Fortress 2.
Gabe Newell's cult of personality is intense, but a Valve exec who worked with him says his superpower is how he 'delighted in people on the team just being really good at what they did'
Image for
'No real human would go four links deep into a maze of AI-generated nonsense': Cloudflare's AI Labyrinth uses decoy pages to trap web-crawling bots and feed them slop 'as a defensive weapon'
The Spy from Team Fortress 2 holds up a folder with an accusatory expression.
One of Valve's original executives shares a very simple secret to its success: 'You can't use up your credibility' by trying to make bad games work