A decade since it was announced, the elusive Little Devil Inside resurfaces with a new 6-minute gameplay video and an apology from its developers

Little Devil Inside
(Image credit: Neostream Interactive)

Remember Little Devil Inside? It's a survival-y open world action adventure with impeccable black comedy vibes, developed by South Korean studio Neostream. It's also been in development for absolutely ages. The game's Kickstarter campaign took place when Steam Greenlight was still a thing, and there have been no updates about its progress since its last trailer dropped in 2021.

You'd be forgiven for thinking Little Devil Inside was never coming out, but it appears Neostream's game is still on track for release. Or at least, it's trudging wearily toward the end of its journey after the train derailed several miles back.

Earlier today, Neostream posted a new video of the game in action fittingly titled 'Despite all'. The video, which feels more like a gameplay showcase than a trailer, basically spends six solid minutes reminding me why I was excited about this project in the first place. Mechanically it looks like a familiar blend of exploration, combat, questing, and survival. But it’s the style and atmosphere that I find so appealing. The blend of idyllic countryside and quaint townscapes rendered in a crooked, expressionist style. The surgically precise balance between comedy and horror. The way each scene is so cinematically presented, like the one with the player character looking forlornly out of the mouth of a mining tunnel at the thrashing rain.

In short, it's lovely stuff. However, this isn't the first knockout video the developers have released. And it all amounts to nothing if there's no game at the end. So what exactly is going on? Well, the video was accompanied by the game's first Kickstarter update in four years. Sharing the title of the video, the update provides some insight on where Little Devil Inside has been for the last few years, though between the (presumably) translated English and a rather cryptic tone, some reading between the lines is required.

"[It] began with a dream of two brothers," the update starts. "You supported. We became a team, then grew into a company and tried many hands to make light work. Along the way in all efforts to making a great game, many great people have come and gone. People with respectable but different purposes to all." The update then says these "differences" sometimes led to "conflict", and that Neostream is "responsible for not being able to embrace the differences".

In other words, it sounds like the studio grew to a size that its founders struggled to manage, which led to internal conflicts and affected the development of the game. It also appears the project has switched engines again, upgrading from Unreal Engine 4 to Unreal 5. This marks the second time the game has changed its core technology, as it was originally developed in Unity.

Neostream offers its "sincere apologies" to fans and backers of the game, adding that "we know this doesn't and shouldn't justify for all the delays and lack of news." The current state of play is that Neostream's founders are still leading the project, but the studio is "back to a smaller, bonded team with a single, common purpose - just to make a great game."

As for when that great game might be coming out, Neostream doesn't specify. But the studio does claim to have "genuinely started discussions regarding publishing and once this clears out, hopefully we'll be able to answer what everyone wants to know." Let's hope it isn't another three years before that happens.

Contributor

Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.

Read more
Hollow Knight: Silksong — character art of Hornet, Silksong's protagonist, brandishing her weapon
Silksong's weary hollows tossed another scrap of hope from Xbox on high, as a blog post namedrops it next to other 'upcoming games'
Hollow Knight: Silksong — Hornet, the heroine of the Hollow Knight sequel, leaping into action.
The cake was a lie, but Silksong 'is real, progressing and will release' say devs, after flurry of conspiracy theories revealed to be a 'nothingburger'
A ferocious fish-man
Frogwares shows off The Sinking City 2's first in-game footage and launches a Kickstarter safety net: 'After 3 years of this horrid war hanging over our daily lives, we've learned to adapt'
Wyrdsong concept art
Wyrdsong, the RPG from ex-Bethesda talent, isn't dead—but it's no longer an open world: 'We're down to a skeleton crew'
Silent Hill f transmission trailer screenshots
'We've been keeping fans waiting for an awfully long time': We finally got to see more of Silent Hill f and boy, does it look great
Project C4 teaser still
It's another day of Disco Elysium-related announcements trying to kneecap each other: Studio ZA/UM has put out a teaser for its first new game since 2019, and it's not Disco Elysium 2
Latest in Adventure
An image of a corpse with the text "You've been re-educated."
I played the lost videogame sequel to 1984, and came away more nostalgic than ever for gaming's awkward adolescence in 1999
Rosella encounters a satyr in a forest in King's Quest 4
Eagle-eyed streamer spots that Roberta Williams' portrait in King's Quest 4 is based on her author photo on the back of the game box: 'I never noticed it before.'
Myst puzzle game
'You’ve been asking, and we’ve been listening': Myst remake adds a whole new world to the classic adventure, one originally introduced in another overhaul from 25 years ago
The character takes a test in a school room.
Expelled! review
Max, protagonist of Life is Strange and Life is Strange: Double Exposure, stares with trepidation at something off-screen with her friend.
Life is Strange: Double Exposure reportedly a 'large loss' for Square Enix, says analyst, who adds: 'The company's IP fundamentally varies too much between good and bad'
Inside
Limbo and Inside studio demands compensation from co-founder Dino Patti for alleged 'unauthorized use of Playdead's trademarks and copyrighted works'
Latest in News
helldivers 2
'Never thought I'd go back' Helldivers 2 players steel themselves to return to the site of its most infamous battle, Malevelon Creek
Several adventurers in World of Warcraft Classic's hardcore server crying over the death of a fallen comrade.
Blizzard plans to revive WoW Classic Hardcore characters 'at our sole discretion', after DDOS attack puts major streamer guild OnlyFangs in the ground
Assassin's Creed Shadows change seasons - An upper-body shot of Yasuke looking cheerfully up into the distance.
Assassin's Creed Shadows is a hit and Steam played a 'significant role' in that: 27% of activations were on PC and it's the 2nd-biggest AC launch of all time
Typing on internet search toolbar: What am I doing?
How a Microsoft exec managed to pitch Microsoft Word through the genius tactic of being able to actually use it in a 'type-off' demanded by clients: 'I was the only one who'd actually been a secretary'
The outlast trials setting
'You just have to make them think this world is real, and this world can hurt you': The Outlast Trials devs discuss a changing horror genre and an insatiable need for scares
Half-Life wallpaper - Gordon Freeman
Former Valve exec says the company struggled to sell Half-Life until coming up with the ultimate 'one simple trick' of marketing manoeuvres: slapping a 'Game of the Year' sticker on the box