Teamfight Tactics 9.23 patch notes: the return of Ranked Queue

9.21 patch notes

Ranked

This is the last patch to continue climbing the ranked ladder in Teamfight Tactics' first Season. Ranked will be off in patch 9.22 for the start of Rise of the Elements to make sure that we have any major bugs or balance issues out of the way, but it will return in patch 9.23.

Player Damage

Right now, player damage is both too low in the early game and too high in the late game. This leads players to take advantage of using the early game to stockpile gold, as well as really unfortunate late-game losses when trying to change up your strategy or unit placements. We're pulling level-up damage from the champions and putting it into their base damage to counteract these trends.

  • 1-Star by Tier: 1/1/2/2/3 ⇒ 1/1/1/2/3
  • 2-Star by Tier: 2/2/3/4/5 ⇒ 2/2/2/3/4
  • 3-Star by Tier: 3/4/5/6/8 ⇒ 3/3/3/5/8
  • Base Damage: 1/2/2/3/4/5 ⇒ 3/3/3/4/5/6

Traits

  • Guardian bonus Armor: 45 ⇒ 40
  • Hextech Item Disable duration: 7 seconds ⇒ 5 seconds
  • Knight Damage blocked: 15/35/60 ⇒ 15/30/60
  • Rangers bonus Attack Speed: 25%/70% ⇒ 40%/70%
  • Sorcerer Ability Power: 40%/100%/175% ⇒ 40%/120%/200%

Champions

  • Lissandra Starting/Total Mana: 0/85 ⇒ 0/95
  • Varus Attack Damage: 50 ⇒ 60
  • Brand Pyroclasm bounce range: 2 Hexes ⇒ 3 Hexes
  • Brand Pyroclasm missile speed: Slower ⇒ Faster
  • Cho’Gath Spell Damage: 175/350/525 ⇒ 200/400/600
  • Draven Attack Damage: 70 ⇒ 65
  • Pantheon Armor: 80 ⇒ 70

Items

  • Locket of the Iron Solari duration: 7 seconds ⇒ 8 seconds
  • Redemption Health threshold: 25% ⇒ 30%
  • Repeating Crossbow Attack Speed and Crit Chance per stack: 20% ⇒ 30%
  • Spear of Shojin Mana restoration: 15% ⇒ 18%
  • Trap Claw stun duration: 5 seconds ⇒ 4 seconds

Bug Fixes

  • Kai’Sa’s spell tooltip now properly scales with Ability Power
  • Coins don’t launch as far
  • Adjusted a few of the drops in Thieves Gloves
  • Draven now has the intended no longer has a higher attack speed ratio than intended

9.20 patch notes

Leveling Changes

  • XP to Level to 5: 12 -> 10
  • XP to Level to 9: 70 -> 66

Tier Drop Rates

  • Level 8: 15/25/35/20/5 -> 15/20/35/22/8
  • Level 9: 10/15/33/30/12 -> 10/15/30/30/15

Items

  • Deathblade: Starts with 0 stacks -> Starts with 1 stack (+15 AD)
  • Frozen Heart Duration: 4 seconds -> 1 second
  • Infinity Edge: 150% Crit Damage -> 125% Crit Damage
  • Quicksilver: 5s cooldown -> 3s cooldown
  • Thieves Gloves: Lowered the average quality of item combinations

Traits

  • Assassin 3: 75% CritDmg & 10% CritChance -> 75% CritDmg & 5% CritChance
  • Guardian Armor Bonus: 35 -> 45
  • Gunslinger: 1/2/3 extra shots -> 1/2/4 extra shots
  • Knight: 15/35/65 -> 15/35/60
  • Wild: 12% AS per stack -> 10% AS per stack

Champions

  • Aatrox Armor: 25 -> 35
  • Akali AS: 0.85 -> 0.8
  • Fiora HP: 400 -> 450
  • Gangplank AD: 55 -> 60
  • Kai’Sa Spell AS: 30%/60%/90% -> 50%/75%/100%
  • Kai’Sa Shield: 300/600/900 -> 400/700/1000
  • Leona HP: 750 -> 800
  • Lucian Spell: 100/225/350 -> 125/250/375
  • Poppy HP: 800 -> 700
  • Volibear AS: 0.6 -> 0.65

9.19 patch notes

New champion: Kai'Sa

Class: Ranger, Assassin | Cost: 5 Gold | Origin: Void

  • Health: 700
  • Armor: 20
  • Attack Damage: 55
  • Attack Speed: 1.25
  • Starting/Total Mana: 50/125
  • Ability: Killer Instinct - Kai’Sa dashes to the furthest enemy unit, shielding herself for (300/600/900) and gaining (30%/60%/90%) attack speed for 3 seconds.

New items

Sparring Gloves

  • New Component: Gives +10% Critical Strike chance and +10% chance to Dodge chance.
  • When building an item out of Sparring Gloves, the item will convert its core stats to either the offensive (20% Critical Strike chance), defensive (20% Dodge chance) option. Thief's Gloves and Mittens get both.

Infinity Edge

  • Recipe: Sparring Gloves + B.F. Sword
  • Stats: 20% Critical Strike chance
  • Effect: +150% Critical Strike damage

Repeating Crossbow

  • Recipe: Sparring Gloves + Recurve Bow
  • Effect: On death, this jumps to an allied champion and grants an additional 20% Attack Speed & Critical Strike chance.

Jeweled Gauntlet

  • Recipe Sparring Gloves + Needlessly Large Rod
  • Effect: Your spells can crit

Hand of Justice

  • Recipe:Sparring Gloves + Tear of the Goddess
  • Effect: On round start, either gain 40% more damage or 40 life on hit.

Iceborn Gauntlet

  • Recipe: Sparring Gloves + Chain Vest
  • Effect: On dodge, create an expandable zone that lowers Attack Speed by 35%.

Quicksilver

  • Recipe: Sparring Gloves + Negatron Cloak
  • Effect: When CC’d, cleanse the CC. 5 second cooldown.

Trap Claw

  • Recipe: Sparring Gloves + Giant’s Belt
  • Effect: On combat begin, gain a spell shield. When it breaks, stun the champion who broke the shield.

Thief's Gloves

  • Recipe: Sparring Gloves + Sparring Gloves
  • Effect: This item takes all three item slots. On round begin, copy two random items.

Mittens

  • Recipe: Sparring Gloves + Spatula
  • Effect: This champ also counts as a Yordle

Deathblade

  • Recipe: B.F. Sword + B.F. Sword
  • Effect: On a kill or assist, gain an additional 15 Attack Damage until end of combat (Stacks infinitely).

Giant Slayer

  • Recipe: B.F. Sword + Recurve Bow
  • Effect: Attacks deal an additional 5% enemy max Health as True Damage.

Systems

Player Damage Adjustments

With the loot changes, we’ve noticed a slight acceleration in game speed leading to players going out much quicker than we intend. So we’re lowering player damage slightly

  • 1 Star, Tier 2: 2 ⇒ 1
  • 2 Star, Tier 2: 3 ⇒ 2
  • 3 Star, Tier 1: 4 ⇒ 3
  • 3 Star, Tier 2: 5 ⇒ 4
  • 3 Star Tier 3: 6 ⇒ 5

Mystery Box System Adjustments

  • Common boxes average gold value decreased.
  • Uncommon boxes average gold value decreased very slightly.
  • Slightly lowered the odds of Gold Boxes showing up.
  • Tier 4 units can no longer drop from Uncommon boxes.
  • Slightly increased the odds of Neeko’s Help dropping from all boxes

Traits

Dragon

  • Dragon (2): 83% Magic Reduction ⇒ 75% Magic Reduction

Glacial

  • Glacial Stun duration: 2sec ⇒ 1.5sec
  • Glacial Stun chance: 20/30/45 ⇒ 20/33/50

Void

  • (2) One random void champion deals true damage this combat
  • (4) All your void champions deal true damage this combat

Yordle

  • Yordle Dodge chance: 35%/60% ⇒ 30%/60%/90%

General Trait Adjustments

  • Assassin: (3) 75% Crit damage & 10% Crit chance / (6) 150% Crit damage & 25% Crit chance / (9) 225% Crit damage & 40% Crit chance ⇒ (3) 75% Crit damage & 10% Crit chance / (6) 150% Crit damage & 20% Crit chance / (9) 225% Crit damage & 30% Crit chance
  • Ninja Attack Damage and Ability Power: 50/70 ⇒ 50/80
  • Noble: 25 Heal on hit ⇒ 30 Heal on hit
  • Shapeshifter Bonus Health: 60%/120% ⇒ 60%/100%
  • Ranger: 30%/70% ⇒ 25%/70%

Champions

Anivia

  • Health: 700 ⇒ 750
  • Attack Speed: 0.6 ⇒ 0.8
  • Starting/Total Mana: 0/100 ⇒ 50/125
  • Ability Targeting: Random ⇒ Furthest Target

Kassadin

  • Attack Damage: 50 ⇒ 40
  • Attack Speed: 0.6 ⇒ 0.55
  • Armor: 25 ⇒ 35
  • Mana Steal & Shield Power: 20/40/60 ⇒ 25/50/75

Miss Fortune

  • Health: 700 ⇒ 750
  • Attack Speed: 0.85 ⇒ 0.95
  • Mana: 0/75 ⇒ 0/150
  • Ability Damage: 900/1300/1700 ⇒ 1300/2000/2700
  • Ability Targeting: Current Target ⇒ Furthest Target

Tier 1

  • Mordekaiser Mana: 0/100 ⇒ 50/150
  • Mordekaiser Spell Damage: 200/325/450 ⇒ 250/500/750
  • Tristana Spell Damage: 60/90/120 ⇒ 70/110/150

Tier 2

  • Blitzcrank Health: 600 ⇒ 650
  • Blitzcrank Ability Damage: 100/450/800 ⇒ 250/550/850
  • Braum Mana: 0/50 ⇒ 0/75
  • Rek’Sai AS: 0.65 ⇒ 0.6

Tier 3

  • Ashe Mana: 0/100 ⇒ 0/125
  • Katarina Dmg Per Tick: 40/60/80 ⇒ 45/70/95
  • Shyvana Burn Damage: 250/375/500 ⇒ 200/300/400
  • Veigar Spell Dmg: 300/550/800 ⇒ 350/650/950
  • Vi Health: 650 ⇒ 700
  • Vi Spell Damage: 250/450/650 ⇒ 300/500/700
  • Volibear Health: 700 ⇒ 750
  • Volibear Attack Damage: 75 ⇒ 70
  • VolibearAttack Speed: 0.55 ⇒ 0.6

Tier 4

  • Akali Attack Speed: 0.7 ⇒ 0.85
  • Gnar Health: 750 ⇒ 700
  • Gnar Transform Health: 300/600/900 ⇒ 250/450/650
  • Jinx Attack Speed: 0.65 ⇒ 0.7
  • Kindred Attack Speed: 0.65 ⇒ 0.7
  • Kindred Ability Duration: 4/5/6 ⇒ 3/4/5
  • Sejuani Health: 850 ⇒ 800
  • Sejuani Stun Duration: 2/4/6 ⇒ 2/3.5/5

Tier 5

  • Swain Damage per tick: 50/100/150 ⇒ 40/80/120
  • Swain Heal per tick: 40/70/100 ⇒ 30/60/90
  • Yasuo Health: 700 ⇒ 750

Items

  • Dragon’s Claw: 83% Magic Reduction ⇒ 75% Magic Reduction
  • Frozen Heart: 30% Attack Speed Slow ⇒ 35% Attack Speed Slow
  • Infinity Edge: +200% Critical Damage ⇒ +150% Critical Damage
  • Rapidfire Cannon: No longer grants “Your attacks can’t be dodged”
  • Titanic Hydra: 10% Max Health in a splash ⇒ 3% Max Health to target and adjacent enemies behind them.
  • Zephyr: Now is a Unique item

Bug fixes

  • Gangplank and Akali now have proper move speed.
  • Ranger’s Focus now properly grants 100% extra attack speed.
  • Ranger’s Focus can no longer stack on itself.
  • Matchmaking is less streaky.
  • Shyvana’s ability tooltip no longer says she prevents healing.
  • Elise Spiderlings now have the correct stats.
  • The range of Lucian’s ability will always equal his attack range.

9.18 patch notes

Mid-Patch Updates

9/11 HOTFIX

  • Fixed a bug where you were charged too much gold when buying a unit, which also allowed your gold to go into negatives but display as 0.
  • Removed Spatulas from Uncommon boxes as intended.
  • Lowered the drop rate of Spatulas from Rare boxes.

New Stuff

MYSTERY BOX SYSTEM

  • Common boxes contain: gold, champions, or Neeko's Help
  • Uncommon Boxes contain item components, gold, champions, or Neeko's Help
  • Rare boxes contain: Spatulas, full items, gold, champions, or Neeko's Help
  • Every player gets approximately the same number of boxes across a single game.
  • Every player gets approximately the same number of item components across a single game.

NEEKO'S HELP

  • Place on a champion to create a 1-star copy of that champion and add it to your bench. Doing so consumes Neeko's Help.

Systems

XP ADJUSTMENTS

  • Level 5: 10xp ⇒ 12xp
  • Level 6: 18xp ⇒ 20xp
  • Level 7: 30xp ⇒ 32xp
  • Level 8: 46xp ⇒ 50xp
  • Level 9: 64xp ⇒ 70xp

CHAMPION TIER DROP RATES

  • Level 3 by Tier: 65%/ 30%/ 5%/ 0%/ 0% ⇒ 70%/ 25%/ 5%/ 0%/ 0%
  • Level 5 by Tier: 37%/ 35%/ 25%/ 3%/ 0% ⇒ 35%/ 35%/ 25%/ 5%/ 0%
  • Level 6 by Tier: 24.5%/ 35%/ 30%/ 10%/ 0.5% ⇒ 25%/ 35%/ 30%/ 10%/ 0%
  • Level 9 by Tier: 10%/ 15%/ 35%/ 30%/ 10% ⇒ 10%/ 15%/ 33%/ 30%/ 12%
  • All other levels remain the same.

CHAMPION POOL SIZES

  • Tier 3 champions in pool: 21 ⇒ 18

ITEM STACKING

We took a pass at all the items to ensure that they stack in a sensible way, and that we’re informing you when they don’t. Adding copies of items that do not stack will now cause them to bounce off any champion they are placed on. Unique items will be labelled as such in their tooltips. All items listed below are not intended to stack.

  • Youmuu’s Ghostblade
  • Knight’s Vow
  • Frozen Mallet
  • Yuumi
  • Blade of the Ruined King
  • Darkin
  • Phantom Dancer
  • Morellonomicon
  • Red Buff

Traits

NEW NINE PIECE BONUSES

We’re adding new nine piece chase options for some of the traits that can be completed with Spatula items.

  • Assassin 9 piece: Grants 225% crit damage and 40% crit chance
  • Sorcerer 9 piece: Grants 175% spell power

WILD

  • Wild (4): All your allies gain 12% AS per attack (up to 5 stacks) AND their basic attacks can’t miss.

GENERAL TRAIT ADJUSTMENTS

  • Elementalist Golem's Armor: 20 ⇒ 40
  • Knight Damage Reduction: 15/30/55 ⇒ 15/35/65
  • Assassin jump delay: 0.325sec ⇒ 0.395sec

Champions

TIER 1

Camille Attack Damage: 50 ⇒ 55
Elise Spiderling Attack Damage: 50 ⇒ 60
Graves Armor: 20 ⇒ 30
Kassadin Attack Damage: 55 ⇒ 50
Kha'zix Starting/Total Mana: 0/50 ⇒ 0/65

TIER 2

Pyke Starting Mana: 75 ⇒ 50
Twisted Fate Health: 450 ⇒ 500
Twisted Fate Blue Card Mana: 20/35/50 ⇒ 30/50/70

TIER 3

Evelynn execute threshold: 65% ⇒ 50%
Evelynn execute multiplier: 3/5/7 ⇒ 3/4/5
Katarina Mana: 0/100 ⇒ 0/85

TIER 4

Akali Ability Damage: 150/275/400 ⇒ 200/350/500

TIER 5

Anivia Ability Duration: 800 damage over 8sec ⇒ 800 damage over 6sec
Pantheon Health: 1000 ⇒ 850
Pantheon Attack Damage: 80 ⇒ 75

Items

  • BF Sword Attack Damage: 20 ⇒ 15
  • Frozen Heart debuff duration: 2.875sec ⇒ 4sec
  • Locket of the Iron Solari shield amount: 250 for 6 seconds ⇒ 300 for 7 seconds
  • Swordbreaker chance to disarm: 25% chance to disarm for 4 seconds ⇒ 33% chance to disarm for 3 seconds
  • Zephyr banish duration: 5 seconds ⇒ 6 seconds

Bug fixes

  • Morgana's ability will now work consistently on isolated summoned minions and neutral monsters.
  • Zeke’s Herald and Locket of the Iron Solari will no longer give their buffs to enemy team units if re-enabled after Hextech.
  • Khazix’s ability now always deals true damage if 3 Void is active.
  • Luden’s Echo now properly hits the main target of an ability.
  • Camille Ability: Evelynn will no longer be able to escape the root using her ability.
  • Camille Ability: Shyvana will now dash in place rather than lose all of her mana without transforming.
  • Camille Ability: Pantheon and Vi will not cast their abilities while rooted.
  • Frozen Mallet’s tooltip now properly reflects the extra health it grants.
  • Darkin’s tooltip now properly reflects the extra mana it grants.
  • Grievous Wounds tooltips now properly state that they reduce healing by 80% rather than 100%.
  • Demons will not gain mana through their trait if mana locked.
  • Brand’s ability was bouncing two more times than intended. It now bounces the appropriate amount of times.
  • Fixed a bug where Rek’Sai was healing for half the intended amount.

Music - New Soundtrack

Teamfight Tactic's new music will change based on what phase of the game you're in. For instance, during shopping phase the music is calmer and less busy, but as battle phase starts the music transitions into a more energetic combat driven style. There are also 3 different “chapters” of music: the first chapter goes from the beginning of the game to when first player is knocked out. The second is from that point until there are only 3 players left. Then the final chapter brings us home.

9.17 patch notes

Mid-Patch Updates

Pantheon
Starting/Total Mana: 100/150 ⇒ 150/200
Armor: 100 ⇒ 80
Ability Damage: 15%/30%/45% maximum Health ⇒ 10%/20%/30% maximum Health
Stun Duration: 4/6/8 ⇒ 2/2/2

Guardian
Related to our new friend.
Bonus Armor: 50 ⇒ 35

New Champion

Pantheon
Class: Guardian | Cost: 5 Gold | Origin: Dragon

Grand Starfall: Pantheon leaps in the air, crashing down towards the farthest enemy, stunning them for 4/6/8 seconds. Enemies in Pantheon's path take 15%/30%/45% of their Maximum Health as Magic Damage. They then burn for an additional 20% of their Maximum Health as True Damage over 10 seconds. Applies Grievous Wounds. 

Systems

  • The first carousel now has all 2 cost units.
  • Ghost armies now benefit from Trait bonuses. They’re actually spooky now!
  • Attack Speed cap has been increased from 2.5 to 5.0. So fast.
  • Tooltips have been updated to be more clear, and numbers scale with Ability Power.

Traits

Assassin
Increased the delay before Assassins jump so they can access the backline more often.
(3) Trait Bonus: 125% Crit Damage ⇒ 75% Crit Damage & 10% Crit Chance
(6) Trait Bonus: 350% Crit Damage ⇒ 150% Crit Damage & 25% Crit Chance

Hextech
Item disable duration: 8 seconds ⇒ 7 seconds

Noble
Armor & Magic Resist: 60 ⇒ 50
Healing: 35 ⇒ 25

Ranger
Double Attack Speed chance: 25%/65% ⇒ 30% /70%

Shapeshifter
Nidalee Total Mana: 100 ⇒ 85
Jayce Armor: 30 ⇒ 35
Jayce will now transform at max mana, even if there is no one in range to knock away.
Shyvana Total Mana: 100 ⇒ 85
Gnar Total Mana: 125 ⇒ 100

Yordle
Dodge chance: 30%/55% ⇒ 35%/60%

Champions

Graves
Adjusted his interaction with Rapidfire Cannon. He maintains the range bonus but it now narrows his bullet spread, like a shotgun choke.

Warwick
Health: 600 ⇒ 650

Lissandra
Health: 450 ⇒ 500
Starting Mana/Total Mana: 50/125 ⇒ 0/85
Ability Damage: 150/275/400 ⇒ 175/325/475

Lucian
Relentless Pursuit's second shot now scales with Lucian's attack speed.

Gangplank
Ability Damage: 200/325/450 ⇒ 150/250/350

Leona
Stun Duration: 5/8/11 seconds ⇒ 5/7/9 seconds

Healing Changes

  • Grievous Wounds Healing Reduction: 100% ⇒ 80%
  • The Bloodthirster Healing: 50% of Damage ⇒ 40% of Damage
  • Hextech Gunblade Healing: 33% of Damage ⇒ 25% of Damage
  • Swain Demonflare Healing: 50/90/130 ⇒ 40/70/100
  • Redemption Healing: 1500 ⇒ 1200

Bug Fixes

  • Hextech: Fixed a disabled Infinity Edge losing more crit damage than it should
  • Hextech: Fixed a disabled Ionic Spark not re-enabling its effect.
  • Hextech: Fixed a disabled Zeke Herald not re-enabling its effect.
  • Hextech: Fixed disabled Locket of the Iron Solari not re-enabling its effect.
  • Improved Shyvana’s ability logic. She now looks for spots to jump to that are far away from her target.
  • Fixed Rek’Sai not properly knocking up her target at longer distances.
  • Fixed Warwick spawning a new Warwick if he dies mid-leap.
  • Fixed Warwick's Ability Damage scaling with his bonus Attack Damage.
  • Ahri will no longer cast her ability at an enemy not in range.
  • Lucian now correctly triggers launch attack effects (Statikk Shiv, Runaan’s Hurricane) on his first auto after his dash.
  • Fixed Luden’s not triggering if the target of the spell died.
  • Fixed Vi ult sometimes chain hitting the same enemy.
  • Little Legends that get inside the initial shared draft barrier before it comes down are now booted out.

Miscellaneous

  • Updated Dragon and Elder Dragon fireball VFX.
  • You can now mute player emotes + pings through the scoreboard.
  • Added new visual effects to show off your win streak on scoreboard.

9.16B patch notes

(Image credit: Riot Games)

The biggest change is to the in-game matchmaking system, which should prevent you from seeing the same opponent too often.

Traits

Brawler
Bonus Health: 300/600/1000 ⇒ 250/500/900

Champion Nerfs

Draven
Health: 700 ⇒ 650
Attack Damage: 75 ⇒ 70

Jinx
Ability Bonus Attack Speed: 0.75/1.0/1.25 ⇒ 0.6/0.8/1.0
Rocket Damage: 100/225/350 ⇒ 100/200/300

Kayle
Shield Duration: 2/3/4 ⇒ 2/2.5/3

Lucian
Ability Damage: 150/250/350 ⇒ 100/225/350

Vi
Mana: 50/125 ⇒ 75/150

Champion Buffs

Aatrox
Spell Damage: 250/600/950 ⇒ 300/600/900

Anivia
Health: 650 ⇒ 700

Gnar
Bonus Attack Damage on Transform: 30/60/90 ⇒ 50/100/150

Miss Fortune
Ability Damage: 800/1250/1700 ⇒ 900/1300/1700

Morgana
Armor: 20 ⇒ 30
Ability Damage: 200/325/450 ⇒ 175/300/425

Shen
Health: 650 ⇒ 700

Items

Luden's Echo
Damage: 200 ⇒ 180

Bug Fixes

  • Further adjustments to in game matchmaking to prevent seeing the same opponents as often.
  • The Hextech trait now disables Ionic Spark for the appropriate 8 seconds instead of a whole round.

9.16 patch notes

Mid-patch updates

Noble: We're reverting their buff from this patch. Bonus Armor and Magic Resist: 75 ⇒ 60

New Hextech origin champions

The Hextechs are a group of champs specializing in knocking your well-equipped enemies down to size. At the beginning of combat, they'll throw out a bomb that disables enemy items in an area for a limited amount of time. 

Camille
Class: Blademaster | Cost: 1

Ability: Camille's ability, The Hextech Ultimatum, roots an enemy and forces her in-range teammates to target whomever she's fighting.

Ability Damage: 200/325/450

Jayce
Class: Shapeshifter | Cost: 2

Ability: Disrupts the enemy frontline by knocking back an enemy unit with his Thundering Blow. He then switches to his Mercury Cannon bringing increased attack speed and ranged damage.

Ability Damage: 200/350/500

Vi
Class: Brawler | Cost: 3

Ability: Targets the farthest enemy and charges towards them, knocking aside and damaging every enemy along the way. Once she gets there, she knocks her target up and damages them.

Ability Damage: 250/450/650

Jinx
Class: Gunslinger | Cost: 4

Ability: Gets Excited after her first takedown, gaining bonus attack speed. If she scores a second takedown she pulls out Fishbones, her rocket launcher, causing her attacks to deal AoE damage.

Rocket Damage: 100/225/350 magic damage in an explosion that covers 3 hexes total.

Systems

Matchmaking

We've improved how the player matching works to prevent the streaky scenarios where you would face the same player (or ghost army) two or more times in a row. Now this should happen almost never.

URF Overtime Mode

We don’t like draws. They aren’t fun. So now, 30 seconds in to every battle, URF Overtime kicks in and speeds things up for 15 seconds. Draws are still possible but there should be a lot less of them.

Ranked Changes

As intended, everyone will now be demoted if you lose LP in any game you start at 0LP.

For Grandmaster and Challenger players, if you're demoted you will now skip Master and go directly to Diamond 1. This is now true in League of Legends as well.

We've also made adjustments to LP gains and losses underneath the hood for extreme edge cases. For the most part, you will not see or feel any changes based on this optimization.

Player Damage

We made some changes to player damage in patch 9.15 and overall it worked well. But it led to games being longer than intended, especially when fights were close. So we’re making some more adjustments. Overall damage should still be less than at launch. Base damage now scales with current stage.

Traits

Brawler
Bonus Health: 300/700/1200 ⇒ 300/600/1000

Demon
Demon basic attacks have a 40% chance to burn 20 mana from their target and return 15/30/45 mana to the attacker.

Ninja
Bonus Attack Damage and Ability Power: 40/60 ⇒ 50/70

Noble
Bonus Armor and Magic Resist: 60 ⇒ 75

Sorcerer
Bonus Ability Power: 45%/100% ⇒ 40%/100%

Wild
Attack Speed: 10% per stack ⇒ 12% per stack

Tier 1 Champions

Elise
Health: 450 ⇒ 500
Spiderling Attack Speed: 0.6 ⇒ 0.7

Khazix
Non-Isolated Damage: 150/300/450 ⇒ 150/250/350

Mordekaiser
No longer casts his ability if there are no enemies in range at the start of the cast time.

Nidalee
Now always heals two units when she transforms. Previously she would only heal herself if she had the lowest health on your team.

Vayne
Attack Speed: 0.75 ⇒ 0.7
Ability Damage (% of Max Health): 8%/10%/12% ⇒ 8%/12%/16%

Tier 2 Champions

Braum
Health: 750 ⇒ 650

Lissandra
Total Mana (the mana required to cast her ability): 150 ⇒ 125

Lulu
Ability Health: 300/475/650 ⇒ 300/400/500

Zed
Health: 500 ⇒ 550
Attack Speed: 0.65 ⇒ 0.7
Ability Damage: 200/300/400 ⇒ 200/350/500

Tier 3 Champions

Aatrox
No longer casts his ability if there are no enemies in range at the start of the cast time.

Evelynn
Now prioritizes her current target with her ability.

No longer casts her ability if there are no enemies in range at the start of the cast time.

Katarina
No longer casts her ability if there are no enemies in range at the start of the cast time.

Attack Damage: 50 ⇒ 65

Kennen
No longer casts his ability if there are no enemies in range at the start of the cast time.

Shyvana
Leap AI improved to better kite away from her target.

Tier 4 Champions

Akali
Attack Damage: 70 ⇒ 80

Brand
Ability Damage: 200/375/550 ⇒ 250/450/650
Starting and Total Mana: 0/125 ⇒ 50/150

Cho'gath
Ability Damage: 250/500/750 ⇒ 175/350/525

Tier 5 Champions

Karthus
Starting and Total Mana: 0/85 ⇒ 40/125

Kayle
Attack Speed: 1.1 ⇒ 1.0

Miss Fortune
Health: 650 ⇒ 700
Total Mana: 100 ⇒ 75

Items

Hush
Reworked: Now has a 33% chance on hit to prevent the enemy champion from gaining mana (we're calling it Mana Lock) for four seconds.

Infinity Edge
Critical Strike Damage: 150% ⇒ 200%

Ionic Spark
Damage: 150 ⇒ 125. Now properly stacks.

Locket of the Iron Solari
Shield Duration: 4 seconds ⇒ 6 seconds

Morellonomicon
Burn Damage: 20% max health over 5 seconds ⇒ 20% max health over 10 seconds

Red Buff
Burn Damage: 13% max health over 5 seconds ⇒ 20% max health over 10 seconds

Redemption
Heal: 1000 health ⇒ 1500 health

Statikk Shiv
Damage and Bounces: 4 bounces, 90 damage per bounce ⇒ 3 bounces, 100 damage per bounce

Warmog's Armor
Heal: Now heals a maximum of 400 health per tick. This mostly nerfs its effect on PVE dragons.

Guardian Angel
Tooltip updated to reflect functionality (does not interrupt abilities or remove positive buffs). It now properly removes Grievous Wounds and resurrects properly.

Health on resurrection: 800 ⇒ 500

New Drop Mechanic
In rare instances it's now possible to drop a full completed item instead of the two components separately.

Bug fixes

  • Spiderlings and Golem can now properly be the target of Frozen Heart, Kindred, Swain, Karthus, Shen, and Veigar.
  • Graves now properly gains range with Rapidfire Cannon.
  • Frozen Heart no longer applies too many slows when stacked.
  • Fixed some item slots not showing up or being in weird spots.
  • Fixed Win/Lose streak gold being granted after PvE Rounds instead of after the PvP Round that happened before (streak gold should be granted at the end of all PvP rounds and no PvE rounds).
  • Fixed Little Legends having collision after dying (and subsequently body blocking players in the shared roulette).
  • Fixed Blitzcrank attempting (and failing) at targeting untargetable enemies, and therefore not casting.

9.15B patch notes

Overview

This week we're making light changes to some of the outlier champions and items. We want to see how the meta naturally changes over the course of two weeks with minimal input on our end. We're pretty happy with the state of the meta at the moment as we're seeing different compositions compete at all levels of the game.

Champion changes in 9.15B

Blitzcrank
Fixed a bug so that other allies properly prioritize the target of Blitzcrank's ability...again.

Elise
Attack Damage: 40 ⇒ 45
Spiderling Attack Damage: 40 ⇒ 50

Karthus
Ability Damage: 400/700/1000 ⇒ 350/600/850
Ability Targets: 5/9/13 ⇒ 5/7/9

Kayle
Mana required to activate ability: 100 ⇒ 125

Pyke
Stun Duration: 2/2.5/3 ⇒ 1.5/2/2.5

Rengar
Ability Attack Speed Bonus: 0.4/0.7/1.0 ⇒ 0.3/0.5/0.7

Veigar
Ability Damage: 300/500/700 ⇒ 300/550/800

Item changes in 9.15B

Guardian Angel
Health on restoration: 1000 ⇒ 800

Guinsoo's Rageblade
Attack Speed per stack: 4% ⇒ 5%

Morellonomicon
Burn Damage: 25% ⇒ 20%

Phantom Dancer
Now allows the holder to dodge critical strikes from abilities.

Runaan's Hurricane
Bonus Damage: 25% ⇒ 75%

Statikk Shiv
Fixed an issue where it would deal more damage than intended when less than four targets where available.

Sword of the Divine
Chance to activate: 5% ⇒ 7%

Bug Fixes in 9.15B

Fixed a bug that delayed players loading in to game until after the first carousel round. This was fixed last week.

9.14B patch notes

Changes to core systems

Critical Strike Damage:

Critical strike damage now stacks additively rather than multiplicatively. Paired with changes to Assassins and Infinity Edge, also in this patch, Assassins will deal around 25% less damage and IE will come out net neutral.

Changes to team traits and synergies

Assassin:
Critical Strike Damage: 150%/350% ⇒ 125%/350%

Sorcerer:
Bonus Ability Power: 35/100 ⇒ 45/100

Wild:
Attack Speed per Stack: 8% ⇒ 10%

Elementalist:
Golem HP: 2500 ⇒ 2200

(Image credit: Riot Games)

Champion changes in 9.14B

Ahri:
Ability Damage: 100/175/250 ⇒ 100/200/300

Akali:
Health: 700 ⇒ 650
Attack Speed: 0.75 ⇒ 0.7

Evelynn:
1 Star Attack Damage: 50 ⇒ 60
Health: 600 ⇒ 550

Mordekaiser:
1 Star Health: 500 ⇒ 550

Poppy:
Ability Damage: 300/400/500 ⇒ 300/500/700

Rengar:
Attack Damage: 55 ⇒ 65

Tristana:
Attack Speed: 0.7 ⇒ 0.65

Volibear:
Armor: 35 ⇒ 30
Attack Speed: 0.65 ⇒ 0.55

(Image credit: Riot Games)

Item changes in 9.14B

Cursed Blade:
Trigger Effect Chance: 25% ⇒ 20%

For the curious, Swordbreaker has a 25% chance and Hush has a 50% chance.

Infinity Edge:
Critical Strike Damage: 100% ⇒ 150%

Locket of the Iron Solari:
Shield Amount: 300 ⇒ 200

This was micropatched last week.

Morellonomicon:
Percent Max Health Damage: 3% ⇒ 5%

Bugfixes

Raptors will now always properly drop a loot box.

The Guardian trait no longer fades when a guardian dies.

Redemption will now properly heal 1000HP.

Guardian Angel will now trigger in all cases.

Steven Messner

With over 7 years of experience with in-depth feature reporting, Steven's mission is to chronicle the fascinating ways that games intersect our lives. Whether it's colossal in-game wars in an MMO, or long-haul truckers who turn to games to protect them from the loneliness of the open road, Steven tries to unearth PC gaming's greatest untold stories. His love of PC gaming started extremely early. Without money to spend, he spent an entire day watching the progress bar on a 25mb download of the Heroes of Might and Magic 2 demo that he then played for at least a hundred hours. It was a good demo.