'90s sci-fi shooter Forsaken is coming back next week
Forsaken Remastered is the next thing coming from Turok and System Shock updater Nightdive Studios.
Forsaken, the 1998 "supreme 360-degree multiplayer deathfest," is coming back next week via Nightdive Studios, whose previous resurrections include Turok, Turok 2, and System Shock. The sci-fi shooter tells the tale of a distant future in which mercenary scavengers from across the stars battle automated defense systems and each other as they raid a destroyed Earth to loot the technology that's hidden in tunnels deep beneath the surface.
The remastered version of Forsaken will support widescreen and 4K monitors, with a variety of updated graphical options including MSAA and SMAA anti-aliasing, ambient occlusion, motion blur, and "enhanced and improved" particle effects. A new automapping feature has been added, levels and enemies that were previously exclusive to the Nintendo 64 version of the game have been brought over, unlockable bonus levels have been added, and all original multiplayer modes are supported: FFA, Team Deathmatch, CTF, One Flag.
Forsaken is a 6DOF shooter similar to Descent, which came out a few years earlier, and while it didn't have quite the same effect on gaming as a whole, it went over well with critics and is remembered fondly by fans. It's a good pickup by Nightdive: There's an element of name recognition to it, but it's still obscure enough to arouse curiosity.
Forsaken Remastered will be available on July 31 on Steam and GOG. The Xbox One version, if that's your thing, is available for preorder now from the Microsoft Store.
And for the full flavor of those '90s gaming glory days, here's a look at the original in action:
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.