5 years after trying for a 'Valve-Counterstrike moment' with Fortnite, the Epic Games Store still isn't turning a profit

Epic Games logo behind the Epic Games Store
(Image credit: SOPA Images / Contributor)

Epic's quest to see half the tech industry in court has has put its executives in the witness stand again. This time, the case is the Epic vs Google trial and the executive is Steve Allison, the general manager of the Epic Games Store, who testified yesterday (via The Verge) that the PC storefront continues to generate no profit for the company five years after its December 2018 launch.

Epic sued Google all the way back in 2020 in an attempt to get out of paying the 30% cut that the company takes from transactions on Android's Google Play Store apps (like Fortnite). The trial had its first day in court yesterday, and Allison took the stand in order to give the court a bit of detail about the Epic Games Store, particularly the 12% cut it usually levies on companies who sell their games there. Doesn't that make Google, Apple, and Valve look very greedy indeed?

That's certainly the message Epic hoped to get across, anyway, but amid a barrage of questions, Allison happened to mention that, five years on from the EGS' launch, the store still isn't turning a profit. Its goal is still growth, Allison told the court. No doubt the scads of cash Epic still makes from Fortnite and Unreal Engine licensing helps plug the hole in Epic's financials, but it's affirmation that, for better or worse, Valve still rules the PC game storefront roost in 2023. No wonder they all came crawlin' back to Steam.

To be clear, this isn't dire news for Epic. In fact, it's actually all according to the company's plan, at least outwardly. Two years ago—as part of Epic's court case against the other major mobile platform holder, Apple—we learnt that the Fortnite studio had poured half a billion into the Epic Games Store with no expectation of profit until 2027. We also learnt in 2021 that Epic had spent a full $1 billion on exclusives for the EGS, a practice which shows no sign of easing up.

So I guess Epic's plan to make no money from its game store is going off without a hitch, and my congratulations to the company for that. Still, even with expectations as low as those, I can't help but wonder how well the EGS is living up to Epic's hopes for it. When Allison reached out to former Epic boss Paul Meegan to talk about how excited he was to work on the EGS, he mentioned that "Fortnite blowing up definitely has created that potential Valve-Counterstrike moment." 

In other words, Fortnite's popularity looked to Allison like it could be leveraged to vacuum up PC storefront market share much like Counter-Strike's popularity helped Valve do it around two decades ago. "Steam is pretty ripe for disruption," wrote Allison to Meegan, saying Epic could "take 20-30% paid digital PC market share… like nobody else can."

Epic claimed a 15% market share for the EGS last year, so maybe things are going just fine, but in my experience pretty much no one uses the client as their storefront of choice. It's an app you launch to grab a free game (that you likely won't ever play) before going back to Steam, and when its games are exclusive it's a source of minor irritation, like having most of your games on one shelf in your home but a few kept in other rooms arbitrarily. I mean, hey, people hated Steam at first too, so who knows what the future holds, but I don't see any sign of that "Valve-Counterstrike moment" in the months or years to come. 

Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

Read more
Tim Sweeney, CEO of Epic Games, looks at the camera.
Tim Sweeney says Epic is losing billions fighting Apple and Google because it can afford to, jokes that 'we might run into serious financial problems after a couple more decades'
Epic Games logo behind the Epic Games Store
Epic gave away nearly 600 million games in 2024, and it's 'not slowing down' for 2025
Gabe Newell in a Valve promotional video, on a yacht.
Amazon thought it could compete with Steam because it was so much larger than Valve, but Prime Gaming's former VP admits that 'gamers already had the solution to their problems'
Valve soldier man on a pc.
2024 was Steam's 'best year ever' of users buying newly released games—but I wouldn't celebrate the end of the forever game era just yet
Money money money.
Valve tracked 1.7 million Steam users who joined in 2023 to see if they stuck around—they did, and they spent $93 million
Gabe Newell in a Valve promotional video, on a yacht.
Valve CMO threatened the company would walk away from games if it didn't own the rights to Half-Life—'It wasn't an idle threat—we weren't going to take on all of the risk to make other people rich'
Latest in Gaming Industry
A still from a video announcement of Game Informer's return, featuring the magazine's Halo 2 issue.
Game Informer is back from the dead: 'The whole team has returned'
Typing on internet search toolbar: What am I doing?
How a Microsoft exec managed to pitch Microsoft Word through the genius tactic of being able to actually use it in a 'type-off' demanded by clients: 'I was the only one who'd actually been a secretary'
Half-Life wallpaper - Gordon Freeman
Former Valve exec says the company struggled to sell Half-Life until coming up with the ultimate 'one simple trick' of marketing manoeuvres: slapping a 'Game of the Year' sticker on the box
Gabe Newell looks into the camera, behind him is a prop of a turret from Team Fortress 2.
Gabe Newell's cult of personality is intense, but a Valve exec who worked with him says his superpower is how he 'delighted in people on the team just being really good at what they did'
The Spy from Team Fortress 2 holds up a folder with an accusatory expression.
One of Valve's original executives shares a very simple secret to its success: 'You can't use up your credibility' by trying to make bad games work
Gabe Newell in a Valve promotional video, on a yacht.
Gabe Newell had his eyes on a social network in the '90s that 'was not in a games context at all'—meaning Valve-owned social media could've been a very real thing
Latest in News
Assassin's Creed Shadows promo image
Ubisoft scores a legendary ratio against Elon Musk on his own platform—which hopefully marks a final end to all the Assassin's Creed Shadows' culture war nonsense
Tzarina Katarin Bokha, the Ice Queen of Kislev
Total War: Warhammer 3 rolls out a cool Kislev overhaul, changes befitting Tzeench’s magic, new projectile units and creakier skeletal horses
An image of a golden first place award from Geoguessr
'We're actually getting GeoGuessr on Steam before GTA 6': the Google Street View puzzler arrives on Valve's platform this April
Napster client circa 1999
Former music-pirating platform Napster to be reborn rather ironically as a metaverse for musicians to connect with their fans after $207 million deal
The snazzy red and black HyperX Cloud Alpha wireless headphones float in a teal void. The microphone is attached to the headset.
The best wireless gaming headset is now even better in the Amazon Big Spring Sale, boasting a more than $50 discount
A chip being held up in an Intel fab
Intel is reportedly 'working to finalize commitments from Nvidia' as a foundry partner, suggesting gaming potential for the 18A node