2 months in, Elden Ring's PC performance issues are a real drag

Elden Ring's Diallos
(Image credit: FromSoftware)

Elden Ring's 1.04 patch, released on Tuesday, is full of changes to the Lands Between: balance adjustments for colossal weapons and spells, buffs for loads of weapon ashes, and a heaping helping of bug fixes. What it doesn't do, despite one bullet point promising "other performance improvements," is fix Elden Ring's frequent stuttering on PC. 

Two months since Elden Ring's release on February 24, FromSoftware hasn't indicated when or if it'll attempt to patch out the PC performance problems. The developers have at least acknowledged that those problems exist: just after launch, a Bandai Namco blog post stated "We are currently experiencing some issues that are preventing the game from playing properly under some conditions." The post went on to add that they "will be constantly working to improve the game so that it can be played comfortably on various PC environments and platforms" and asked for patience. 

I feel like I've been patient, and I've enjoyed my time with Elden Ring despite its technical shortcomings. As we wrote in March, Elden Ring's success is proof that framerate isn't everything. But two months in, I'm increasingly frustrated by moments of slowdown (and then speeding up as the game catches up to where it's supposed to be) and stutters. Every play session up until the 1.04 patch I'd experience at least one hard crash to desktop, and I haven't played enough since 1.04 to know if that problem's been completely fixed. Despite 1.04 promising "increased online multiplayer stability," I still had multiple summoned players simply vanish from my game in the course of an hour, clearly the result of a lost connection.

Elden Ring does at least perform far better than FromSoftware's earlier games when they were first released on consoles, and Dark Souls: Prepare to Die Edition was infamously broken on PC. But as the success and prestige of From's games has grown, so have the standards—as Digital Foundry declared on launch, Elden Ring's PC version simply is not as good as it should be. It's a shame to see limitations like the 60 fps lock and lack of ultrawide support, and the poor mouse/keyboard binding options are a baffling miss for something that should be relatively simple.

But it's the stuttering, which is likely caused or exacerbated by Elden Ring's switch to DirectX 12, that especially rankles. This wasn't a problem with FromSoftware's last PC game, Sekiro—that one ran beautifully, even if it was locked at 60 fps without mods. In Elden Ring the stutters happen even on high-end hardware, so there's frustratingly little we can do other than wait for the developers to make improvements.

Hopefully they come. FromSoftware has clearly been busy updating Elden Ring, fixing bugs and making balance changes, and is traditionally not the type of studio to provide a roadmap for pending improvements. So I'm not exactly surprised we haven't heard anything about what's causing these issues or what's being done to fix them. I love that FromSoftware's games leave me to uncover their mysteries without much guidance, but I can't say the same for their post-launch support.

Elden Ring guide:Elden Ring bosses:Elden Ring map fragments:Elden Ring weapons:Elden Ring armor:

Elden Ring guide: Conquer the Lands Between
Elden Ring bosses: How to beat them
Elden Ring map fragments: Reveal the world
Elden Ring weapons: Arm yourself
Elden Ring armor: The best sets

Wes Fenlon
Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.

When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

Read more
Two rising ronin facing each other
Rise of the Ronin is another crappy PC port, performance patch coming 'soon'
Monster Hunter Wilds
I wish Monster Hunter Wilds' open world and changing seasons were ambitious enough to justify its PC performance woes, but they've yet to truly wow me
An NPC from the Monster Hunter Wilds beta who's been turned into a lo-poly nightmare by a graphics issue.
'It runs awful. It looks awful': Monster Hunter Wilds performance issues put a dampener on its record-breaking concurrents as it settles into an early Mixed rating on Steam
A screenshot from the PC version of Avowed, from Xbox Games Studios
Unreal Engine often gets flak for games running poorly or stuttering, but as Avowed demonstrates, it's really about how devs use it and the pressures of time
Both Spider-men leap into action in Spider-Man 2
Spider-Man 2 swings straight into hard crashes, performance issues, and a very mixed Steam rating: 'Issues up the wazoo'
An NPC from the Monster Hunter Wilds beta who's been turned into a lo-poly nightmare by a graphics issue.
Is Monster Hunter Wilds' borked PC performance because of a spelling error in the game's config files? Probably not
Latest in RPG
Henry from KCD2 wearing nice outfits
'Diversify your fashion endgame' with this Kingdom Come: Deliverance 2 mod that gives Henry fly new gambesons, pourpoints, and caftans
Mark Darrah
BioWare veteran says a big delay is better than lots of little ones, because sometimes you just gotta 'burn it down and take the other fork in the road'
In a world of WoW Classics and Old School RuneScapes… could Final Fantasy 14 ever do the same?
Honey B Lovely
The state of Final Fantasy 14 in 2025: It's in a weird spot, huh?
Alma, the handler from Monster Hunter Wilds, closes her eyes and looks a little disappointed.
This impractical method of getting a 1-second capture time in Monster Hunter Wilds can make you the fastest hunter alive—on paper
Monster Hunter Wilds Artian weapon crafting - Gemma holding hot metal
Gemma's English VA is right with us on Monster Hunter Wild's confusing menus, which makes me feel a little better for having to Google symbols all the time
Latest in Features
In a world of WoW Classics and Old School RuneScapes… could Final Fantasy 14 ever do the same?
Honey B Lovely
The state of Final Fantasy 14 in 2025: It's in a weird spot, huh?
Monster Hunter Wilds palico
One of the biggest victories of Monster Hunter Wilds' streamlining is I don't have to deal with those awful gimmick fights anymore
A vampire with a dark castle and swarms of bats in the background.
We need to decide on a genre name for Vampire Survivors-like games before a really terrible one sticks
Olivia, Alma and a palico
I wish Monster Hunter Wilds wasn't so afraid of letting me play Monster Hunter
SteelSeries QcK Performance mouse pads overlapping on a desk
The SteelSeries QcK Performance series has reignited my excitement over the simple pleasure of a quality mouse pad… and trying to click skulls with pinpoint accuracy