Trion puts Atlas Reactor into open beta with a very Blizzard-style trailer

Trion's tactical combat game Atlas Reactor has entered open beta, meaning that anyone who wants to can now try out every character—Freelancer, in the game's parlance—skin, and mod loadout it has to offer. There's only one catch: The beta will come to a close on September 25, just ten days from now. It will return shortly thereafter, though, when it goes into full launch on October 4. 

Atlas Reactor is not free-to-play, but it does have a “free mode,” the distinction being that the free mode will impose limits on things like the Freelancers and game modes you can access, and the number of loot caches you can unlock. If you dig it, you can unlock everything by purchasing one of three game packs, which include all of the game's characters and various other bits of content. During the beta period, however, you'll have unlimited access to all of it. 

At the conclusion of the beta, the Atlas Reactor servers will be taken offline so Trion can “reset the accounts, verify the build, add some bells and whistles, light the fireworks, and cuddle some puppies for stress relief.” The servers will be returned to action on September 30 for a “headstart” period for players who have purchased the game, which will run until October 3; on October 4, the doors will open to everyone. 

Trion also warned that the currently-available Founder packs will be retired at launch, and replaced with new, less-loaded (and, in the case of the “All Freelancers Edition,” higher-priced) Launch packs. A breakdown of the differences is available on the Atlas Reactor forums.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

Latest in Strategy
A castle being beset by horrors.
Cataclismo review
Key art for the new Age of Empires 2 expansion showing an angry Viking and Japanese warlod.
Age of Empires 2 team continues to cook while delivering 'legendarily long' 8,000-word patch notes about 'the biggest updates' the 26-year-old game has ever had
Mechs fight on the outside of a spaceship
MechWarrior 5: Clans is getting DLC with playable Elementals and a fight on the outside of a spaceship
Mongolian throne room
Crusader Kings 3 saddles up for a long-awaited return to the east with its first Asian DLC, Khans of the Steppe
Manor Lords promo art - knight on horseback looking at a medieval village in the distance, viewed from behind
PCG's best city builder of 2024 is adding a map with a gigantic hill in the middle: the perfect spot for your next castle
Maximillian from Evil Genius 2
Rebellion CEO says Evil Genius 3 could happen but wonders 'what else could we do with it other than a base-building game?'
Latest in News
Union organizers and game developers gather at GDC 2025.
Game dev union marches through industry event to demonstrate that it's about 'taking action and organizing change'
The jester from Balatro, portrayed in unsettling detail in real life, wears an uncanny smile and stares at the viewer.
Balatro's LocalThunk isn't 'trying to pull a Banksy', he just 'wanted to be left alone to make his game'
Two characters from Warframe 1999 lounging in a bar.
The warframe with a guitar that shoots fire is out today alongside a bunch of metalcore-inspired skins, cementing Warframe's spiral into Y2K madness
A Minecraft movie promo image of the main cast standing side by side,
This is why the Minecraft movie is called A Minecraft Movie
helldivers 2 democratic detonation
Johan Pilestedt warns that Helldivers 2 took 4 more years than planned because Arrowhead skipped pre-production and dove right in: 'Always do your homework before you start spending millions and millions and millions of dollars in making a game'
helldivers 2 arrowhead CCO johan pilestedt
Helldivers 2's Johan Pilestedt says developers need to start taking more risks: 'Safe bets are a death sentence for the studios that try to make them'