The Witcher 3 1.05 patch fixes bugs, adds giant demonic cow monster

Witcher3 2015-05-21 11-08-11-44

CD Projekt released the 1.05 update to The Witcher 3: Wild Hunt today, which solves numerous problems including the infamous experience point glitch, tweaks and rebalances various aspects of gameplay, boosts the variety of loot dropped and items available for purchase throughout the game, and deploys the Bovine Defense Force Initiative. Wait, what?

As Kotaku explains it, the BDFI was introduced to stamp out a simple but economy-breaking exploit. Players can simply kill a bunch of cows, take their hides, meditate for an hour—during which time the cows respawn—and then do it all over again, forever, or at least until they get bored. The hides are very valuable, so it's no problem to raise silly amounts of money in relatively short order.

The latest update puts an end to all that in typical CD Projekt style. Players who try to take advantage of the exploit after patching to the latest version will encounter a monstrous bull-like creature, powerful enough to kill any low or mid-level character. It is possible to kill the creature, but as the original report points out, by the time your particular Geralt has advanced far enough to do so, there won't be any point in taking advantage of the exploit anyway. (Although obviously some players will, just so they can take a shot at this thing.)

It's cool, it's funny, and it's effective, which is what makes it so great, but it's not necessarily as weird as it might initially seem. After all, it was just yesterday that somebody found Tyrion lying in the Skellige Isles; clearly, the world of the Witcher is a wonderful place in ways we can't even imagine. The full list of fixes and changes in the 1.05 patch, which also includes more practical improvements like better HUD alignment for non-16:9 displays and support for colorblind options, is on Steam.

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Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.