The multiple award-winning 80 Days is coming to PC with a major content update

80 Days
YouTube YouTube
Watch On

Inkle's 80 Days, based loosely upon the Jules Verne novel Around the World in Eighty Days, is a remarkable piece of interactive fiction. Time named it the 2014 Game of the Year, it was nominated for four BAFTA awards and three IGF awards, and lead writer Meg Jayanth won a UK Writer's Guild award for her work on it. Alas, it was only released for mobile devices, leaving it largely outside our professional purview and something we didn't get to talk about as much as perhaps we'd have liked. That's about to change.

"We're excited to finally announce what we've been up to for the last year, in the background, here at inkle HQ," Inkel revealed today. "In collaboration with Cambridge-based studio Cape Guy, we've rebuilt 80 Days from the ground up in Unity, for PC and Mac."

80 Days puts players in the role of Phileas Fogg's manservant Passepartout, who must manage his master's health, finances, route, and time as they attempt to win a bet by traveling around the world in 80 days. Each of the many cities on the journey has its own unique narrative content, and there's a tremendous amount of it—500,000 words, according to Wikipedia, only a tiny portion of which will actually be seen over the course of a single journey.

But the PC release will be even bigger, as Inkle has added a "massive content update" which will include more than 30 new cities, 150,000 words, and two major new plotlines. It's undergone a dramatic visual improvement as well, courtesy of the Unity 5 engine, with new color and shading effects, and a global day/night cycle.

80 Days will arrive on Steam, GOG, and Humble on September 29, and will set you back $10. Find out more at the Inkle Studios website.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

Latest in Adventure
An image of a corpse with the text "You've been re-educated."
I played the lost videogame sequel to 1984, and came away more nostalgic than ever for gaming's awkward adolescence in 1999
The character takes a test in a school room.
Expelled! review
Max, protagonist of Life is Strange and Life is Strange: Double Exposure, stares with trepidation at something off-screen with her friend.
Life is Strange: Double Exposure reportedly a 'large loss' for Square Enix, says analyst, who adds: 'The company's IP fundamentally varies too much between good and bad'
Inside
Limbo and Inside studio demands compensation from co-founder Dino Patti for alleged 'unauthorized use of Playdead's trademarks and copyrighted works'
Two characters sitting on a bench talking
Wanderstop review
Zoe showing off in front of Mio
Split Fiction review
Latest in News
Grand Theft Auto 6 trailer still - woman in the front seat of a car, looking out the back window while holding a wad of cash
The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst
Image for
Warhammer 40,000: Darktide’s getting a new roguelite wave defense mode that sounds a whole lot like a souped-up take on Killing Floor
Battle Brothers
Nearly 2 years after its last update, the excellent Battle Brothers gets 'a bucket load of fixes' and free new content
Western outlaws with masks and guns
'Players don't explore': former Grand Theft Auto 6 and Red Dead Online designer lays out the perils of 'open world fatigue'
Person battling bizarre four-eyed monster with stylish UI elements surrounding them
Persona and Metaphor: ReFantazio's UI designer is open to accessibility options for players who find the stylish menus overstimulating: 'That is something we understand we'll need to work on and provide in the future'
Split Fiction screenshot
Split Fiction is reportedly at the center of a bidding war for its movie rights