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EA's surprise megadump of classic Command & Conquer games means Europe's March game sales were dominated by 25-year-old RTSes, beating WWE 2K24 and Nintendo
By Joshua Wolens published
News And rightly so.
EA's Iron Man game is making 'excellent progress' but still sounds like it's a long way off
By Rich Stanton published
news And it sounds like the publisher's still slightly flailing around Battlefield.
Devs on the upcoming Star Wars strategy game want to make a good first impression: 'We're gonna develop our own language that fits within Star Wars, but also feels unique to this game'
By Ted Litchfield published
Strategic Thinking You need a good UI that eases in new players, and also to overcome the genre's reputation for complexity.
Mass Effect 5 exec producer re-emphasises to fans that all the game's senior leads are trilogy veterans, and here's who they are
By Rich Stanton published
news Mass Amnesia.
Dead Space 2 players uncover easy money trick hidden right in front of them 13 years after release
By Joshua Wolens published
News Isaac Clarke's real strength is his unlimited overdraft.
Respawn finally comments on Apex cheating scandal that saw pro players' games hijacked, basically says nothing at all
By Rich Stanton published
news
Halo co-creator that joined EA to work on Battlefield 'gut punched' as publisher lays off entire team: 'I don't have anything positive to say about EA'
By Rich Stanton published
news Ridgeline games had been working on a narrative-focused Battlefield entry.
EA CEO talks AI, says the usual stuff before the bong rip hits and he starts blabbing about a future where 3 billion people are creating EA's games with it
By Joshua Wolens published
News Andrew Wilson had some bots, EA AI O.
A Halo co-creator who was working on the next Battlefield has seemingly left the franchise and EA
By Ted Litchfield published
news Marcus Lehto started Ridgeline Games in 2021, and was focused on Battlefield's narrative element.
EA and a studio reportedly invested $125 million making a new singleplayer IP with zero microtransactions, no grind, a shorter running time, and guess what: 'No one bought it'
By Rich Stanton published
news Immortals of Aveum's launch went so poorly that almost half the studio was laid off shortly thereafter.
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