Rockstar talk 4K, PC performance and more
It's taken years, but Grand Theft Auto 5 is almost out on PC. How have Rockstar gone about developing the ultimate version of the game? What can we look forward to from the video editor? Is the game locked at 60fps? We sent Rockstar a few questions to find out. Unless otherwise credited, our queries were answered by a group of Rockstar North developers, including. director of technology Phil Hooker, director of engineering Klaas Schilstra and technical director Adam Fowler.
PC Gamer: Can you talk about the team Rockstar has working on the PC version? How long have they been at Rockstar, what have they worked on before?
The team working on the PC version of the game was a large percentage of the original Grand Theft Auto team augmented by members of the Rockstar studios that specialise in PC development. These were the developers who had worked on the PC versions of GTA 4, Max Payne 3 and LA Noire. Many of them are Rockstar veterans.
Since the latest round of consoles have an architecture similar to PC, this is also the same team that worked on the PS4 and Xbox One builds of the game. Essentially, we pulled the right people from all the Rockstar studios to create a global development team with the deepest base of knowledge of both GTA and PC development. It really was a team effort to deliver something of the highest quality as possible in every area from visuals, audio to tuning gameplay feeling and features.
PC Gamer: When was the decision made to bring GTA 5 to PC and when did work start?To what extent were you thinking about PC during the development of the 360/PS3 versions? Was the game created to be cross-platform from the start?
We were always going to bring GTA 5 to PC. We planned from day 1 for a PC build and we made technical decisions based off the fact that we would be doing a PC version of the game. While we started development of the PC version quite early, we decided to focus the bulk of our attention on the PS3 and XB360 versions first in order to push that as far as we possibly could before turning our attention to the PS4 and Xbox One versions, and then using the shared architecture underpinning the new consoles to help ourselves ramp up into the PC version and push the game as far as we possibly could knowing we would have the opportunity to make the game look and feel better than it ever has.
PC Gamer: How did the process of bringing GTA 5 to PC compare to previous Rockstar games on PC, like GTA 4, LA Noire and Max Payne 3? Was there anything different this time around?
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Kevin Hoare—president of Rockstar Toronto: The process of bringing GTA 5 to PC was most similar to our last PC title, Max Payne 3. Our process of bringing titles to PC has evolved over the years. We knew that we would eventually create a PC version so early development was done in parallel with the console versions. In fact, some of the early preparations we made for PC, like 64 bit & DX11 support, paid off very handsomely when the PS4 and Xbox One architectures were announced. That early work made the process of transitioning to the new consoles a lot easier and allowed us to hit the ground running. The artists also prepared for PC by authoring their source art at PC-ready resolutions, even though we had to use massively reduced versions for the PS3 and XB360.
It is still amazing to think how we took a last-gen game that, at the time, was something we were extremely happy with in terms of looks and performance, saw new console versions of that world and were blown away at all the added detail we could show, and now we get to see that same game scale to 4kat 60fps, which is just beyond anything we have experienced as developers. We have aimed to retain that ability to scale the performance for the PC game so players with different hardware platforms can benefit from that as well.
PC Gamer: The minimum and recommended specs for recent AAA PC-titles for many modern games are much more demanding, yet the specs for GTA 5 are quite low in comparison. Which resolution and frame rate are the recommended specs based on? Are the recommended specs for playing it in 1080p / 60 fps? Which specs do you need to play it in 4k resolution and 30/60 fps, and what is the optimal way to run the game?
Kevin Hoare: One of the lessons we have learned over the years through Grand Theft Auto IV and Max Payne 3 on PC was that people want the freedom to configure their system to suit their preferences. So our focus for Grand Theft Auto 5 was to ensure most people could run the game comfortably, and provide a wide range of options to tailor your experience to your system.
We based our recommended spec on hardware that we knew could comfortably achieve 1080P resolution at 60fps.
To run the game on a 4K display at 30fps, you’ll need at minimum an AMD HD 7870 or NVidia GTX 760 with 2GB of VRAM.
To be able to run the game at 4K resolution at 60fps you’ll need a high-end SLI or Crossfire setup.
The optimal way to run the game will depend on an individual’s preference. Some people may want to dial the settings down to hit a really high framerate, while others may appreciate a slower framerate with the graphical settings dialed way up. Overall, with so many variables in various CPU/GPU configurations and depending on game settings, frame rates will vary widely.
Take-Two CEO says Grand Theft Auto 6 is on track for 'fall' next year, GTA 5 has sold over 205 million, and 'PC will be more and more a part of [our] business going forward'
GTA 6's corporate overlord reveals that he's looking forward to 'a more sensible FTC' under the Trump administration because sometimes 'deregulation can be a positive'