Project IGI: We're Going In is in development
Norwegian studio Artplant confirmed that a new IGI game is happening.
Project IGI: I'm Going In is a tactical FPS released in 2000 by Eidos Interactive. It wasn't exactly a runaway hit—our review from back then described it as "a botched opportunity for what could have been a cool game"—but it did some interesting things and is remembered reasonably fondly these days, at least as much as it's remembered at all. We may soon be hearing more about it, however, as a report on Norwegian site Pressfire has revealed that a new IGI game is on the way.
The translation comes via Google and is thus a little rough, but the article subtitled "Project IGI resumes" states that the bulk of funding in the most recent round of NFI grants will go to "a kind of comeback for the Norwegian classic from 2000, Project IGI." The new game is being developed by Norwegian studio Artplant, which was founded by members of original IGI developer Innerloop Studios, and will feature "the freedom the series has become known for." (There was a sequel released in 2003 called IGI 2: Covert Strike.)
Artplant chief Jack K. Wulff confirmed that the new IGI is in development, but said, "We don't have much to announce at this point, other than that the game will be called IGI - We're Going In," a play on the original title that suggests a focus on (or at least inclusion of) co-op multiplayer. Artplant had previously hinted on Twitter that David Jones, the hero of the first two games, will be back for round three.
@richardclemens7 Potentially this could become factual, yes.April 16, 2017
As for the original IGI releases, it's unlikely they'll return anytime soon: As GamesIndustry reported earlier this year when Artplant acquired the property, Square Enix still holds the publishing rights to the original games.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.