Passage developer Jason Rohrer makes the case against Steam sales

Indie developer Jason Rohrer has confirmed that his “massively-multiplayer game of burglary and home defense,” The Castle Doctrine , will be available on Steam on January 29. The game will cost $12 for the first week after it hits Steam, and then go up again to its full, final price of $16. There will never be a Steam sale for the game, however, because Rohrer thinks the sales “screw fans.”

In a post on his website , Rohrer admitted that that is a blunt way to put it, but he backs it up with a detailed argument. In short, Rohrer thinks that Steam sales and bundles train consumers not buy games for full price, as there is always another sale around the corner.

“Even in economic terms,” he said, “the extra utility of playing the game early, at release, is not big enough to offset the extra cost for most people. It makes more sense to wait, unless they love you and your work so much that they're willing to throw economic reason out the window.” And then, on the other end, are those who did buy the game at full price and feel betrayed later when it goes on sale.

Rohrer also thinks that sales reduce a developer' revenue over the long term. He uses graphs to illustrate his point, which you can check out on his website, but the basic argument is that “If just half of the players who buy the game during a 50 percent off sale would have bought the game at full price if that was their only option, we'd already have a wash. What fraction of sale-waiting players fall into this category? I suspect way more than half.”

Rohrer's solution is to copy the Minecraft model, meaning the price starts low and rises over time. Economically, it incentivises people to buy games at launch, and emotionally there is no heartache caused by paying a full price for a game that went on sale a few hours later.

I appreciate the transparency, but I suspect that not as many people would buy the game at full price if that was the only option. Anecdotally, I have many of games in my library that I got on sale or as part as a bundle. Some have turned out as gems that I never would have discovered otherwise (I just wasn't going to spend more than $5 on Strike Suit Zero), while other may never even get installed. And then there are other developers with equally compelling graphs that argue the opposite.

Latest in Strategy
Civilization 7 Great Britain - Modern Civ art (via YouTube)
As Civilization 7 struggles to keep up with Civ 5 player counts, a new patch is coming tomorrow with still more UI changes and gameplay tweaks
Battle Brothers
Nearly 2 years after its last update, the excellent Battle Brothers gets 'a bucket load of fixes' and free new content
King wielding his axe against would-be assassins in Norland.
Medieval colony sim Norland is getting a 'damn big update' that completely overhauls the game's mechanics: 'We're rolling out some radical changes to the core gameplay'
Age of Empires 2
Former Age of Empires 2 dev claims Microsoft demanded its first expansion should have a Korean faction, because 'StarCraft sold 3 million copies in Korea'
Endless Legend 2 Kin faction reveal
It's turtle time: Endless Legend 2's first faction is the fortification-loving Kin of Sheredyn
A massive beachhead assault in indie RTS Beyond All Reason
Over 110 players and 10,000 units clash as this free RTS celebrates its growing multiplayer scene with some of the biggest multiplayer battles ever fought
Latest in News
Assassin's Creed Shadows immersive mode - Naoe holding a tanto in her hand as two guards fall to the ground behind her.
Assassin's Creed Shadows' first hotfix addresses stability issues and a photo mode crash
A close-up of a scared young girl's face as she stumbles through the woods, a crown of twigs and flowers upon her head.
CD Projekt says it's not using generative AI on The Witcher 4 because it's 'quite tricky when it comes to legal IP ownership'
A plastic duck dressed like a circus weightlifter
The 5th highest-rated game on Steam in 2022 is back with a multiplayer sequel
A still from a video announcement of Game Informer's return, featuring the magazine's Halo 2 issue.
Game Informer is back from the dead: 'The whole team has returned'
An April Fool's Day Palworld game concept about dating Pals
From Palworld movies to Palworld TV shows: 'Everyone under the sun pitched us every idea you can imagine,' says Pocketpair's communications director
Ciri in The Witcher 4
The Witcher 4 won't be out until sometime in 2027 at the soonest, CD Projekt says