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In 2024 Elon Musk predicted that 'hundreds of millions' of people will have his brain chips within the next 20 years, so don't forget to hold him to it
By Rich Stanton published
news Is a genuine brain-control revolution inbound, or is it just more tech bluster?
I'm here digging out the best post-Christmas, post-turkey PC gaming deals using my decades of experience and lack of social norms
By Dave James last updated
Deals I really ought to be building Lego with my kids...
Today's Wordle answer for Thursday, December 26
By Kerry Brunskill published
regular riddle Help with today's Wordle if you need it.
We learned just how small Valve really is this year, but also how good it is at raking in the cash: It's making more money per employee than Apple
By Andy Chalk published
news Valve is actually smaller than Larian, but in terms of pure money-making efficiency there's nobody bigger.
Today's Wordle answer for Wednesday, December 25
By Kerry Brunskill published
regular riddle Today's Wordle: Help with the daily puzzle.
Performing Hamlet in GTA Online felt like going back in time to the Globe Theatre where 'people would just throw apples at you, or there were prostitutes coming and going,' say award-winning filmmakers
By Tyler Wilde published
news "The theater in Shakespeare's time was like that. It was popular entertainment. It wasn't a dark room where everyone had to be quiet."
Dredge, the horror-fishing game with immaculate vibes, is free on the Epic Game Store
By Andy Chalk published
news It's another 24-hour giveaway, so get it while you can.
The multiplayer shooter with the radioactive bears and moose artillery is holding a holiday playtest with a brand-new game mode
By Andy Chalk published
news Striden's holiday playtest pits teams of players against hordes of enemies and an unforgiving game world.
Riot's co-founder says money isn't everything: 'People think we make things like Arcane to sell skins when in reality, we sell skins to make things like Arcane'
By Elie Gould published
News "To be clear, Arcane crushed for players, and so it crushed for us."
Final Fantasy 14's battle designer admits they went a little overboard on streamlining fights, especially for melee: 'Our policy of reducing gameplay-related frustrations was sometimes taken too far'
By Mollie Taylor published
news Interesting ideas were vetoed in place of making fights easier, Masaki Nakagawa says.
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