Jagged Alliance: Rage is delayed to December
On the bright side, there's a new trailer to watch.
Just one day ahead of its scheduled September 27 release, Jagged Alliance: Rage, the latest resurrection of the turn-based tactical RPG series, has been delayed. It's now slated to be out on December 6.
Don’t rage… yet. Jagged Alliance: Rage! will now be brought to you by Saint Nick. Whether you own a PC, a PlayStation 4 or an Xbox One, there ain’t no better present to put in your boots now that the release date on all platforms has been moved to December 6th 2018. pic.twitter.com/ybPjeEbXpfSeptember 26, 2018
As usual, a specific reason for the delay wasn't given: A rep said only that it "needs a little more time in the oven," whatever that means. To soften the blow of the delay, HandyGames—that's THQ Nordic's indie-focused publishing label—dropped a new trailer showcasing some raging gameplay.
Jagged Alliance: Rage is something of a twist on the JA formula because instead of controlling a full-sized merc outfit, you're in charge of just a handful of them, with no reinforcements to fall back on—and they're not exactly in the prime of their lives, either. The new game is set 20 years after the first, and all that time in the merc business has inflicted a physical and psychological toll.
As Fraser said when the first gameplay trailer was released, that grim setup is a bit at odds with the cartoonish visual style, but I hope that developer Cliffhanger Productions is able to do something interesting with it.
Jagged Alliance: Rage will be available on Steam, and there's a site with more info for your perusing pleasure at jaggedalliance.com.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.