Irrational Games is gone—say hello to Ghost Story
Ken Levine's "entrepreneurial" studio has a new name.
It was a big deal when Ken Levine announced in 2014 that the storied Irrational Games studio was "winding down." Its impact and influence over the years was so great that we actually wrote it a "fond farewell," recalling our time with brilliant experiences like System Shock 2, SWAT 4, and of course the BioShock games. It didn't go away completely—15 employees remained in what Levine described at the time as a "more entrepreneurial" outfit—but it obviously wasn't going to be making the big-budget blockbusters we'd grown used to.
Perhaps to reflect that fact, the studio made a pretty big announcement on Twitter today: Irrational is gone, and in its place stands Ghost Story Games.
The studio formerly known as Irrational Games is now called “Ghost Story”. Come learn what that means for our fans!https://t.co/lyimVt22hcFebruary 23, 2017
"Ghost Story was founded by twelve former Irrational Games developers and our mission is simple: to create immersive, story-driven games for people who love games that ask something of them," the studio's new site says. "While we believe our new games will have strong appeal to fans of BioShock, our new focus allows us to craft experiences where the gameplay is as challenging as the stories."
Levine remains at the head of the studio as president and creative director, and its roster has grown somewhat: The "Meet the Team" page lists 25 members, and there are currently openings for two more positions
Unfortunately, there's still no sign of what the studio is getting up to: Levine said at the end of 2015 that it will be "sort of a small-scale open-world game," but the following April he revealed that he's also working on an "interactive Twilight Zone film." Whatever the new game turns out to be, a change like this (probably) means we'll be hearing more about it soon.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
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