IeSF removes male-only restriction from its e-sports tournaments

Yesterday, I reported on the IeSF —the International e-Sports Federation—and how the gender segregation of their e-sports tournaments had led to a male-only Hearthstone qualifier at Finland's Assembly Summer 2014. Today, the IeSF released a statement announcing that they have removed the male-only restriction from their e-sports events. They also contacted us to explain their reasons for having one in the first place.

First the good news. Here's the IeSF's statement abolishing their male-only tournaments:

"On 2nd of July, 2014, the IeSF's policy about gender division, which separates the female division and the male division, has been brought into question. The IeSF has listened to the gaming community and has carefully considered their opinions. Upon hearing these concerns, the IeSF convoked an emergency session of the IeSF Board to respond.

"As a result, IeSF shall have two event categories: 'Open for All' events and events that are reserved for women. The events which were initially set aside as the male division will now be open to all genders, and the events which were initially set as the female division will remain as they were.

"The IeSF Board addressed its reason for maintaining events for women, citing the importance of providing female gamers with ample opportunities to compete in e-Sports—currently a male-dominated industry. Female gamers make up half of the world's gaming population, but only a small percentage of e-Sports competitors are women. The IeSF's female-only competitions aim to bring more diversity to competitive play by improving the representation of women at these events. Without efforts to improve representation, e-Sports can't achieve true gender equality.

"In order to apply the new policy with consistency, IeSF has added an 'Open for All' Tekken Tag Tournament 2 tournament, which was initially set aside for female-only competition."

The new tournament set-up looks like this:

  • Open for All: Dota 2, Starcraft 2, Ultra Street Fighter 4, Hearthstone, Tekken Tag Tournament 2

  • Female Competition: Starcraft 2, Tekken Tag Tournament 2

As a result of this decision, the Finnish Hearthstone qualifier that first sparked the controversy has also removed its gender restriction. "We thank everyone who took part in this process," states a message on its event page . The qualifier's organisers, the Finnish eSports Federation, yesterday told me that they had previously lobbied the IeSF to remove gender segregation.

It seems as if Blizzard were also involved in petitioning the IeSF. Talking to VentureBeat , a Blizzard spokesperson said, "one of our goals with e-sports is to ensure that there's a vibrant and also inclusive community around our games. We do not allow the use of our games in tournaments that do not support this, and are working with our partners to ensure they share the same goal."

So why exactly were the IeSF separating men and women? The IeSF's Alex Lim, general manger of international relations, contacted PC Gamer to explain.

"It is important to note the rationale for IeSF's efforts to join the international sports society," Lim says, "and why IeSF initial created a gender division policy." Lim explains that part of the IeSF's goal is to secure traditional sports status for e-sports, so as to better support professional players.

"The structure of a sports society, which is able to support the athletes to live their life related to the sports or even out of the sports, is vital for the long term success of the players," he says. "By providing opportunities to continue school through scholarship IeSF can insure the athlete's life, even after their retirement from the competition scene, will continue to be successful."

As part of that process, the IeSF have been preparing to apply for Sport Accord membership. "While applying IeSF found out that it is one of the requirements to have active women promotion to join," Lim says. "IeSF approached this matter by following traditional sports. From the tradition sports scene, men were dominating, and international sports society decided to install women division to increase the involvement of women in more easy and efficient way."

"Of course in traditional sports there has been the physiological difference between genders that make it necessary to separate the genders in sports," he continues. "However, it was hard to apply to e-Sports since there has not been any evidence that can be applied to e-Sports. Though some says there is no physiological factor which may affect the performance of men and women, there are others who believe that dynamic visual acuity and precise control may differ by the gender, which may affect the performance."

"It is the third year testing women promotion events, and we truly believe that has grown the women player pool in competitive events," Lim says. "IeSF hopes that both men and women will continue to enjoy and compete in e-Sports and e-Sports can be a unique sport that men and women can both compete at an equal level."

If their goal was admirable, their methods were entirely the wrong way to go about promoting women in e-sports. And even that excuse falls flat when you take into account that many of the games in the IeSF World Championship had no women's competition at all.

Some will be rankled by the idea that women-only competitions are remaining, but the IeSF's 'open for all' category doesn't change the fact that women are still under-represented in e-sports. A separate competition is an inelegant solution to a very real problem—and at least now those that choose to participate in a unified tournament can.

[Image source: IeSF ]

Phil Savage
Editor-in-Chief

Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.

Latest in Card Game
A blue dragon rises into storm clouds
Wizards of the Coast throws a bone to players who miss vanilla Magic: The Gathering with a dragon-themed set called Tarkir: Dragonstorm
A joker card with other cards in the background
Balatro's publisher doesn't know how big the 1.1 update will be or when it's coming: 'He's just gonna show up one day and say, here's 100 new jokers'
The jester from Balatro, portrayed in unsettling detail in real life, wears an uncanny smile and stares at the viewer.
Balatro's LocalThunk isn't 'trying to pull a Banksy', he just 'wanted to be left alone to make his game'
Hands pushing poker chips on a table
Winning $2.6 billion in this poker videogame has completely ruined fake poker for me
A pack of real life Balatro cards.
The official Balatro Timeline documents the history of 2024's biggest game as its developer went from 'obsessed' with making it to 'shocked' at the reception
Mage cards from Hearthstone's Into the Emerald Dream expansion.
Hearthstone card reveal: If it's wrong to love a magic blue owl, I don't want to be right
Latest in News
One of Repo's player characters, resembling a yellow pedal bin with googly eyes, encounters a skeletal, open mouthed face with glowing yellow eyes.
REPO dev says it wasn’t actually inspired by Lethal Company, and started as a singleplayer cleaning game: ‘It was nice, but far from what REPO is now’
Destiny 2: Season of Plunder promo image.
'We made one big mistake': Destiny 2 developer reveals how a small team dedicated to player retention led to a 20 hour server outage and character rollback
helldivers 2
Helldivers 2 composer recalls stomping around his apartment and channeling 'Super Patriotism' to capture Arrowhead's satirical vision in music: 'The satire works because the music believes it's a pure patriotic love without irony or criticism'
Two people talking in the street
Inzoi's 'Smart Zoi' AI system sounds great on paper but seeing it in a live demo didn't exactly wow me
Max, from Life is Strange: Double Exposure, looks ponderingly off into the distance.
'We all got laid off', says former Deck Nine narrative designer, after no-one was around to pick up Life is Strange: Double Exposure's GDC Awards win
Nvidia headquarters
Nvidia CEO sets sights on making 'several hundred billion' dollars worth of electronics in the USA over the next four years, increasing the chance of your next GPU being made in America