halfway-review
68

Halfway review

Our Verdict

A relatively tough but mechanically lean sci-fi strategy game.

PC Gamer's got your back Our experienced team dedicates many hours to every review, to really get to the heart of what matters most to you. Find out more about how we evaluate games and hardware.

2014 has brought us a tiny surplus of indie, turn-based strategy games. And happily, they've all been thematically and mechanically different: The Banner Saga (an elegant Viking epic), Xenonauts (a spiritual sequel to old X-COM), Dead State (a Fallout-like zombie sandbox in Early Access). Halfway is less complex and sprawling than these games, which ends up as both a shortcoming and an asset.

Halfway leans on sci-fi tropes to start its story. Passengers of a massive spaceship awake from cryosleep to find their vessel, the Goliath, overrun with evil cyborgs and out of control, hyper-jumping to a random spot every few hours. You control the surviving crewmembers, fighting your way deck to deck in a couple dozen combat missions.

Structurally, Halfway reminds me of a 16-bit JRPG: missions are represented as connected dots on a map of the ship, and you complete them one by one, with a handful of optional missions along the way. Between combat, you retreat to a hub to equip new gear, talk with your party, and select who you'd like to send on the next mission. This is the unbroken rhythm of Halfway: combat, plot progression, gear management, repeat. By the time I collected all eight characters, the game's simplicity was wearing thin.

That simplicity extends to Halfway's combat, for better and worse. Your party characters don't have classes, so they're mostly defined by what weapon and armor you give them, but it feels symmetrical with the scale of the game that characters have just a couple stats and just one active ability each. I liked the natural advantages that presented themselves through this system, and that I could choose which characters to invest in along the way. Linda can heal herself without a medkit every few turns, which makes her a natural tank, so I spent every health stimpack that I found on her to increase her maximum HP. The active ability of Morten guarantees a hit from any range, so I equipped him with my best shotgun, giving him the flexibility of sniping with it every few rounds.

Halfway doesn't have difficulty settings or permadeath, but it does achieve that XCOM experience of narrow victory: plenty of my rounds hung on a 62-percent sniper shot connecting with its target. At the same time, I was frustrated by the a few moments when difficulty arose purely as a result of the equipment decisions I'd made or my party composition: two missions surrounded my team with six or seven snipers that couldn't be reached through movement, and I only had two long-range weapons to fend them off with. In situations like these, strategy mattered less than how many health kits I was willing to spend.

What wore on me most throughout Halfway was how unvaried and uncreative the game's enemies are. They're essentially the same from beginning to end, silent robot-zombies that move, shoot, and melee. Worst are the turrets, boring punching bags that soak up damage and grenades and are very overused throughout the campaign. I didn't enjoy using bottlenecks to exploit the AI of these enemies, either, which occasionally let me kill them one at a time on my own terms. Mechanically, there just isn't a lot happening here: something like a fragile, fast-moving suicide-bomber enemy, or an enemy that destroys cover, would've shaken me out of my tactical comfort zone.

Halfway's narrow design makes it easy to pick up for the dozen hours it takes to complete, and it feels appropriately priced at $13. But compared to XCOM or Xenonauts, it's more akin to sci-fi checkers than an intricate strategy game. For anyone daunted by the massive campaigns of XCOM or Xenonauts, Halfway presents a straightforward alternative.

Details

Price: $13 / £ 10

Release date: July 22, 2014

Publisher: Chucklefish

Developer: Robotality

Multiplayer: None

Link: http://robotality.com/blog/

For a breakdown of our review brackets and methodology, check out the PC Gamer reviews policy .

The Verdict
Halfway review

A relatively tough but mechanically lean sci-fi strategy game.

Evan Lahti
Strategic Director

Evan's a hardcore FPS enthusiast who joined PC Gamer in 2008. After an era spent publishing reviews, news, and cover features, he now oversees editorial operations for PC Gamer worldwide, including setting policy, training, and editing stories written by the wider team. His most-played FPSes are CS:GO, Team Fortress 2, Team Fortress Classic, Rainbow Six Siege, and Arma 2. His first multiplayer FPS was Quake 2, played on serial LAN in his uncle's basement, the ideal conditions for instilling a lifelong fondness for fragging. Evan also leads production of the PC Gaming Show, the annual E3 showcase event dedicated to PC gaming.

Latest in Strategy
Battle Brothers
Nearly 2 years after its last update, the excellent Battle Brothers gets 'a bucket load of fixes' and free new content
King wielding his axe against would-be assassins in Norland.
Medieval colony sim Norland is getting a 'damn big update' that completely overhauls the game's mechanics: 'We're rolling out some radical changes to the core gameplay'
Age of Empires 2
Former Age of Empires 2 dev claims Microsoft demanded its first expansion should have a Korean faction, because 'StarCraft sold 3 million copies in Korea'
Endless Legend 2 Kin faction reveal
It's turtle time: Endless Legend 2's first faction is the fortification-loving Kin of Sheredyn
A massive beachhead assault in indie RTS Beyond All Reason
Over 110 players and 10,000 units clash as this free RTS celebrates its growing multiplayer scene with some of the biggest multiplayer battles ever fought
A castle being beset by horrors.
Cataclismo review
Latest in Reviews
Logitech G PowerPlay charging station mouse pad
Logitech G PowerPlay 2 mouse pad review
Colorful iGame RTX 5070 Ti Vulcan OC graphics card from various angles
Colorful iGame RTX 5070 Ti Vulcan OC review
Soldiers
Atomfall review
Acer Predator Z57 dual-4K monitor
Acer Predator Z57 gaming monitor review
The Mackie CR3.5BT speakers next to the Mackie CR8SBT subwoofer on a carpeted floor.
Mackie CR3.5BT + CR8SBT subwoofer review
A Samsung 9100 Pro SSD in both 2 TB and 4 TB sizes.
Samsung 9100 Pro 2 TB SSD review