A tour of Altis, Arma 3's main map

Welcome to Altis
The experience of fighting in Arma owes a lot to the terrain. The war sim’s style of sandboxy, undirected combat means that skirmishing in Chernarus, helicoptering through barren Takistan, or sneaking through the jungles of Lingor each have a distinct personality that arises from the contour and color of the landscape.
It’s a big deal, then, when Bohemia drops the biggest, densest Arma map that’s ever mapped. The Czech studio just patched Altis into the development build of the Arma 3 beta on Steam. I’ve taken a moment to swoop around in Arma 3’s new Splendid Camera mode and bookmark some spots that I find tactically exciting.

Altis International Airport Terminal
The terminal building has the biggest indoor footprint of any structure on Altis. It also, as it might’ve been in Arma 2, isn’t a single-floor building—an interior stairway leads to a small second floor and roof access. Any attack or defense of the airfield (Altis’ largest) is going to involve this landmark.
Grid: 146167

Anthrakia power plant
I’m absurdly happy about all the multi-floor structures I’m seeing in Arma 3, which I’m expecting to make static base defense (in combination with the game’s new stance adjustments system) much more viable and fun. This power tower at the tip of Pyrgos Gulf is the closest thing to a skyscraper in Altis.
Grid: 154162

Pyrgos research base
Northeast up the road from Pyrgos (Altis’ second-largest city) I found this cozy outpost. Again, the addition of multi-floor structures like these guard towers means defenders should have more options for where to post up when under fire. The research dome is a cool centerpiece for something like a VIP rescue or item retrieval mission.
Grid: 174132

Katalaki Bay
The bay to the south of Katalaki seems like the perfect approach for an SDV to make a quiet incursion onto the town or the nearby major city Neochori. More than a dozen bays (and other smaller ones) around Altis provide similar approaches designed to accommodate Arma 3’s new swimming mechanics.
Grid: 122136

Abdera
The towns and bases inside Altis’ mainland rest mostly on flat land. Up in the northwestern part of the island, though, we find a few villages like Abdera clinging to cliffs. Abdera’s the perfect size for an asymmetrical raid mission, with the steep ground insulating the southwestern side from direct attack.
Grid: 094202

Evan's a hardcore FPS enthusiast who joined PC Gamer way back in 2008. After an era spent publishing reviews, news, and cover features, he now oversees editorial operations for PC Gamer worldwide, including setting policy, training, and editing stories written by the wider team. His most-played FPSes are Hunt: Showdown, Team Fortress 2, Team Fortress Classic, Rainbow Six Siege, and Counter-Strike. His first multiplayer FPS was Quake 2, played on serial LAN in his uncle's basement, the ideal conditions for instilling a lifelong fondness for fragging.
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