For Honor's upcoming Tribute mode is 4v4 CTF with three flags
Capturing an 'offering' will provide a team-wide buff, but the enemy can always take it away.
Ubisoft's medieval clobbering sim For Honor is getting a new 4v4 "objective mode" called Tribute, in which teams must compete to collect "offerings" to present at one of three shrines. Each shrine with an offering will grant the entire team a buff—but only for as long as they can hold it.
Shrines can boost a team's offensive, defensive, or awareness capability, enabling teams to prioritize based on their preferred style of play. Or you can just brawl over whichever is closest at hand, if that's your thing. Either way, once a team has laid claim to all three offerings, a countdown begins: If the team with the offerings can retain control of them until it hits zero, they win.
It's an interesting twist on Capture the Flag: With three "flags" in play and only four players per side, there will hopefully be some real tension between offensive and defensive play as matches progress—perhaps even enough to help it start to overcome all that went wrong in the early days. Full details on the new Tribute mode will be revealed at 9 am PT tomorrow on Twitch.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.