Edge Of Nowhere makes a convincing case for third-person VR games

Screen Shot 2015-06-19 at 11.47.54 am

With its blend of Uncharted lite platforming and Lovecraftian horror, Insomniac’s forthcoming Oculus Rift exclusive, Edge of Nowhere, is positioned close to slap bang in the intersection of my interests. Nonetheless, despite being excited to see what the studio was cooking up for Facebook’s face-mounted sensorium, I also felt a bit sceptical about how what seemed like a fairly trad gameplay model would work on the rift.

That fear was allayed early in my short demo with the game at E3. The controls could scarcely be simpler. The left stick guides your goggle-wearing Antarctic explorer, apparently here on some sort of rescue mission, around the snowscape, while the A button enables him to leap gaps and clamber up ledges. Nathan Drake for dummies, essentially, but with one significant difference: your head position rather than the right stick manipulates the camera.

The first hint of a supernatural element comes early on, in what's clearly a super-condensed demo designed to show off as many features in the shortest time possible. A couple of Cthulu-inspired flying creatures that look like manta rays with bonus tendrils glide past overhead, and the natural reaction is to look up and track their flight.

Screen Shot 2015-06-19 at 11.37.06 am

The demo is full of little touches like that: cues designed to attract your attention towards things happening in your peripheral vision. The discovery of these really helps draw you into Edge of Nowhere’s eerie world. Entering some caverns, the explorer predictably flicks on his lighter, and after finding a couple of people who’ve been turned into deathcicles, a shape drops from the ceiling in the space between your character and your point of view. I jumped.

From there, you take a long-ish rope descent (a bit like a reverse of that classic scene in Metal Gear Solid 3) deeper into the cave system, which immediately turns out to be a bad idea as the light picks out more creatures scattering up the walls around you.

At the bottom the demo shifts to chase mode, with tentacled, quadruped monsters about the size of hot dog carts loping after your fleeing, jumping adventurer. Make it back out into the light, and there's a four-storey beast striding above you. Hopscotch across some ice floes between its legs and you find yourself suddenly transported to a Victorian country house library.

A candle sputters in front of a Georgian wingback chair and a log fire burns. Above, an ominous portrait of a lady is placed. A voice—her voice?—whispers: “you do not belong here”. Something draws my gaze to the right, where I find bookcases suddenly illuminated by a flicker of light, and tendrils dancing behind. So ends the seven-minute demo, having surely managed to cram in a record number of nods to At The Mountains Of Madness.

I particularly liked that final surreal touch, as it hints that Insomniac are planning to play around with hallucinatory stuff and use your character’s sanity (and crumbling thereof) as a gameplay mechanic, hopefully like Silicon Knights’ Eternal Darkness.

While not doing anything radically new in terms of player input, Edge of Nowhere gave me a significant kick of The New amid the continuing glut of military shooters here at E3. And, aside from some slight issues with focusing my Crescent Bay unit at the start, it made me excited for the Rift’s eventual bow next year. I’m also something of an apologist for Insomniac’s Resistance games, (particularly the third and final one), so it’s cool to see them doing something creepy again. This is very much one to watch.

Tim Clark

With over two decades covering videogames, Tim has been there from the beginning. In his case, that meant playing Elite in 'co-op' on a BBC Micro (one player uses the movement keys, the other shoots) until his parents finally caved and bought an Amstrad CPC 6128. These days, when not steering the good ship PC Gamer, Tim spends his time complaining that all Priest mains in Hearthstone are degenerates and raiding in Destiny 2. He's almost certainly doing one of these right now. 

Latest in Survival & Crafting
A dried ghast, a ghastling, and a friendly ghast all smiling
The latest Minecraft Live uncovered the tragic truth of the Nether's most bothersome mob, which has unlocked new levels of guilt
Three mobs in their regional forms in Minecraft Spring to Life update
Minecraft Spring to Life update: everything you need to know about the newest drop
Sci-fi character from Dune
Dune: Awakening promises us a breath of fresh air, skipping early access for a full launch with no monthly subscription in May
A shirtless man rides a big fish underwater
Ark devs distance themselves from AI-generated trailer: 'we did not know that they were doing it'
Two airships fire broadsides into each other's hull in Echoes of Elysium.
In this airship-building survival game, I faced an enemy worth punching trees over: 'The hubris of man'
Lost Rift screenshot
After suspending development in 2024, People Can Fly brings Project Victoria back to life as survival-extraction shooter Lost Rift
Latest in Features
A screenshot from game Mudborne of a little humanoid frog in a marsh
Five new Steam games you probably missed (March 24, 2025)
Fragpunk
Somebody finally figured out casual Counter-Strike
Dean Hall at GDC 2025.
Outer space inspired DayZ's Dean Hall to become a modder and game developer, and now he's making a Kerbal successor called Kitten Space Agency
An image of a corpse with the text "You've been re-educated."
I played the lost videogame sequel to 1984, and came away more nostalgic than ever for gaming's awkward adolescence in 1999
Bears in Space
I downloaded this bear-obsessed comedy FPS to kill time before Doom: The Dark Ages and discovered the most underrated shooter on Steam
Fallout 76 ghoul screenshots
Getting to level 50 in Fallout 76 to become a ghoul actually isn't as daunting as it seems, which is why I created a new character