Interviews
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'We try not to make it painful, except when it comes to skill': Remnant 2 design leads talk adding player-driven QoL features, and the task of making a player-friendly soulslike
By Harvey Randall published
News How to make getting good feel great.
The creators of Stardew Valley and Harvest Moon talk to us about farm games
By Tom Marks last updated
exclusive We sat down with Eric Barone and Yasuhiro Wada to talk farming, Japanese ports, and making games.
The making of EVE Online
By Rich McCormick published
Creating worlds How Icelandic visionaries made the multiplayer space game and story generator a reality.
What's next for BattleTech
By Evan Lahti published
interview From expansions to performance fixes, BattleTech's creators discuss their short and long term plans for the game.
The challenges of localizing Nier: Automata, one of the weirdest games ever made
By Shaun Prescott published
Nierer to home A chat with localization studio 8-4 about translating one of Japan's oddest exports.
The voice behind Symmetra on working with Blizzard, Overwatch dream couples, and D&D
By James Davenport published
INTERVIEW Anjali Bhimani is a self-proclaimed Chaotic Good who thinks Soldier: 76 and Ana are secretly hooking up.
Eight burning questions about Ark's growable beards, answered
By Christopher Livingston published
interview Studio Wildcard's Jesse Rapczak tells us everything about the dino-survival game's dynamic facial hair.
Hearthstone’s Ben Brode on how long until Pirates walk the plank
By Tim Clark published
interview We also asked the game director about the next Standard changes and what the thinking was with Spirit Claws.
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