Cult of the Wind creator: "It was a surprise when all that hype amounted to nothing"

Yesterday, I wrote that I'm disappointed by Cult of the Wind—not because it's a bad game, but because I can't play it to find out if it's a good game. It runs fine, but I didn't see anyone in the single official server all day. I was surprised: Cult of the Wind generated a lot of excitement on Steam Greenlight, so where are all the players? In an e-mail correspondence, creator Alex Allen tells me he's also surprised, and expresses concern about the effects of Greenlight and Early Access.

"Greenlight, surprisingly, wasn't challenging," writes Allen. "Maybe that's the problem—it's too easy. In fact, Cult of the Wind was well on its way to the top five and was, briefly, the fastest Greenlit game of all time at 72 hours. I spoke with my Valve rep and he said they had their eye on it, and that it seemed 'really solid.' The trailer has 120,000 views on YouTube, and before being Greenlit over a dozen articles were written about the game.

"It was a surprise when all that hype amounted to nothing, especially considering my last game, Omegalodon, had a very slow-trickle release and little publicity yet saw considerably more success thanks to a single YouTube video by NerdCubed. Maybe people viewed CotW as a trailer-worthy novelty, but not much more. Many comments contain sentiments that it 'doesn't seem' like something you could play for long, but those who have actually tried it are begging for more people to join them. I designed it for a community and it can certainly support one long-term."

After Greenlight, Cult of the Wind was briefly available in Steam's Early Access section. Allen isn't sure if Early Access is to blame, but he's worried about how it might have affected perception.

"[Early Access] supplies connotations of 'joke games' that are never finished," writes Allen. "But I updated the game religiously throughout. It's difficult to please the crowd when they're so divided—gamers lament the Minecraft-style work-in-progress release method while simultaneously asking for regular updates to finished titles. I'm not sure how you can have both."

Allen isn't giving up. He plans on "doing the usual" to attract more players by advertising and lowering the price. He's already tried to knock Cult of the Wind down to $10, but says Valve wouldn't let him—he suspects because it was shortly after the Steam Summer Sale, which "would be seen as a bait-and-switch." He'll try again soon.

In the meantime, Allen says his concerns with Greenlight and Early Access aren't a cop out, and he'll maintain Cult of the Wind as he has been. "Either way, it's my responsibility and I don't want anyone to think I'm looking for a scapegoat," he writes. "I'll continue running the dedicated server and providing updates as needed, even if it's only for a handful of players per week."

Tyler Wilde
Editor-in-Chief, US

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.

Latest in Action
Key art of Kent Paul in Grand Theft Auto Vice City.
'My own voice was driving me f***ing insane': GTA Vice City actor admits even he couldn't get past his own, notoriously difficult mission
Split Fiction trailer still - Zoe and Mio standing side by side, wearing glowing neon sci-fi jammies
Split Fiction sells 1 million copies over 2 days
More than 5 years after launch, Control gets a surprise patch that lets everyone play the Hideo Kojima mission
The character Neil in Death Stranding 2, who here is posing like Solid Snake.
Hideo Kojima really just went 'screw it' and made Metal Gear Stranding
Beyond the Ice Palace 2 screenshots
I’m not sure what’s weirder: that someone made a sequel to a completely forgettable 37-year-old game I played as a kid, or that it was actually worth the wait
Monster Hunter Wilds palico
The next Monster Hunter Wilds update is set to launch on March 10 and will ensure that when you chop off monster parts, the right monster parts get chopped off
Latest in News
Key art of Kent Paul in Grand Theft Auto Vice City.
'My own voice was driving me f***ing insane': GTA Vice City actor admits even he couldn't get past his own, notoriously difficult mission
Nvidia RTX 4060 Ti graphics card
Specs for Nvidia's new RTX 5050, 5060, and 5060 Ti GPUs leak out and that 5060 might actually be half decent. If it's priced right
Pipboy holds up an open padlock.
A BIOS update could be all that's stopping you or someone else from jailbreaking your old AMD CPU
Asus's new ultrawide sucks as hard as it blows
Asus' new monitors purify 90% of airborne dust from your desktop and I've definitely seen some gnarly gaming setups that would benefit
A screenshot from Sony's PlayStation 5 Pro announcement video, showing a stylized processor against a dark background with glowing lines streaming from its edges
The AMD x Sony collab gave us FSR4 and a version will appear in PlayStation next year, too, having 'already started to implement the new neural network on PS5 Pro'
Pedro Pascal as Joel in a coat in winter looking unhappy
'Don't you know what he did?': The truth comes out in The Last of Us Season 2 trailer