Oculus VR acquires Carbon Design Group, designers of the Xbox 360 controller
Oculus VR has grown again with the acquisition of the Carbon Design Group , and while you may not recognize the name, you almost certainly know its work: It's the team that designed, among many other things, the controller for the Xbox 360.
The Carbon Design Group has actually worked on a number of products for Microsoft, including the original Kinect, the Xbox 360 racing wheel, the Lifecam and various mice, and for various other companies as well. It's also been working with Oculus VR for nearly a year on "multiple unannounced projects," and that process apparently went so well that Oculus decided to just buy the group outright.
"This is an entirely open product category. With consumer VR at its inception, the physical architectures are still unknown—We're on the cutting edge of defining how virtual reality looks, feels, and functions," Carbon Design Creative Director Peter Bristol said. "We're incredibly excited to be part of the team and we're looking forward to helping design the future."
Oculus VR said the Carbon Design Group will become "a key component" of ots product engineering group, and will also work closely with the Oculus R&D team in Redmond, Washington. The price of the buyout wasn't revealed, but the deal is expected to be closed by the end of summer.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.