Less than 24 hours after launch, the SUPERHOT Kickstarter is funded

Some super hot news for fans of time-bending first-person action. It's been less than a day since SUPERHOT blasted into view with it's rapid-fire barrage of trailer, Kickstarter and stylish gifs . Already, it's hit the $100,000 target, and that means two things. Firstly, it's funded . Secondly, there are still 29 days for its developers to tempt the crowdfunding public out of more cash. You guessed it: stretch goals .

Initially, I'd assumed that the developers weren't planning additional goals, thanks to a passage on the Kickstarter that claimed, "all funds over $100k will go directly into making the game better and covering the costs of promoting the game on various gaming events around the world." As it turns out, there are specific aims, and achieving them will allow the team to make additional hires and add extra modes.

The most interesting (and obviously necessary) feature of the currently revealed batch is the Replay Mode. Through it, you'll be able to relive your SUPERHOT replay in real-time, cutting out the pauses and caution to create an unbroken run of frenetic action. It's what you see in your head as you're performing anyway, but having the finished result can only cement that feeling of cool, deadly prowess.

"We're still looking into whether it should be first- or third-person," write the SUPERHOT Team, "and if we could also allow the players to save/import/export replays, or share them with other people. When we reach that $200,000 goal we're going to make it as fun and easy to use as possible."

Phil Savage
Editor-in-Chief

Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.

Latest in FPS
Starfield's companion robot giving a thumbs-up
Former Bethesda dev who quit Starfield to go solo says it's 'much less stressful as an indie' without daily meetings or 'office politics': it's 'very refreshing to just care about the game'
A crew of prospectors in Wildgate, featuring a robot, a rabbit man, and a small aquatic creature in a combination mech/aquarium.
Blizzard co-founder Mike Morhaime's new company is putting Sea of Thieves-style shenanigans in space with a new crew-based shooter
Team Fortress Spy being shocked
An FPS studio pulled its game from Steam after it got caught linking to malware disguised as a demo, but the dev insists it was actually the victim of a labyrinthine conspiracy
Neighbors Suburban Warfare screenshot a child aims a slingshot at a man from across a cul-de-sac.
A beta of backyard FPS Neighbors: Suburban Warfare is out now, and the balance discussion is hysterical: nerf trash can lids and children
Fragpunk
Somebody finally figured out casual Counter-Strike
Image for
Warhammer 40,000: Darktide’s getting a new roguelite wave defense mode that sounds a whole lot like a souped-up take on Killing Floor
Latest in News
Ciri in The Witcher 4
The Witcher 4 won't be out until sometime in 2027 at the soonest, CD Projekt says
Dwarf Fortress adventure mode art
After 23 years of making Dwarf Fortress, even its creator is still 'terrified' of drowning all his dwarves with aquifers: 'Part of the problem is we are just not good at videogames'
A unique aspect of Japanese architecture turned out to be a key reason the Like a Dragon games can reuse assets so effectively—and deliver more compact, memorable open worlds than western cities
Pacific Drive Endless Expeditions spring 2025 update trailer still - a sexy, tricked-out 1980s station wagon being blasted with magic healing electricity
Pacific Drive developers change their mind: A year after refusing to give it mid-run saves, it's getting mid-run saves
Starfield's companion robot giving a thumbs-up
Former Bethesda dev who quit Starfield to go solo says it's 'much less stressful as an indie' without daily meetings or 'office politics': it's 'very refreshing to just care about the game'
Schedule I drug deal going down
Forget REPO, Monster Hunter Wilds and Assassin's Creed Shadows, Steam's current global top seller is an early access game about managing a drug empire