WildStar trailer takes aim at MMO combat
The latest WildStar DevSpeak diary comes with a particularly surprising revelation: you can be really bad at it. Sure, you can be bad at most MMOs - hitting your skills in the wrong order, or at the wrong time - but the prevalence of auto-targeting means you will at least hit something . In this exploration of aiming, the Carbine team explain "Free Form Targeting" - their evolution of the more traditional system of lazily tabbing between monsters while auto-attack does the business.
While not as freeform as the recent spate of action combat systems seen in MMOs like Neverwinter and Tera, there appears to be a big emphasis on not only the targeting of skills, but also your movement and positioning within the fight. And if the technical specifics aren't your thing, at least there's a randomly explosive finish to enjoy.
For more on Wildstar, you can watch the previous DevSpeak videos covering Movement and Housing , read Chris's hands-on preview , and check out a more general overview video below:
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Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.
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