DayZ Standalone gets a mountainous dev update, reveals in-game radios
Dean "Rocket" Hall has a mountain to climb. No, not the metaphorical mountain of game development, with the continued creation, testing and reiterating of DayZ Standalone. He's actually climbing a mountain. Everest, to be precise, which according to geography is "quite big". Naturally, he took a quick pit stop at base camp to open up Tumblr and draft a development blog update from 5,400 metres in the sky.
Of the areas the team are now working on, it's the in-game radios that sound the most promising. Players can find the walkie-talkies out in the world, and set a frequency that lets them talk and type to anyone on the same channel. You'll also be able to disable the speaker, potentially letting you listen in to another group's conversation.
Furthermore, players will need to craft headsets that attach to the radio if they don't want its output noise to be broadcast in a radius around the set. So while the feature is being teased as a simplified version of Arma 2's ACARS radio mod, it sounds like there's more than enough flexibility and consequences to flesh out DayZ's grouping and PvP planning.
Elsewhere, the team have been implementing more natural animations - including player movements that feels less militarised, tightening up zombie pathfinding in buildings, improving the towns and implementing the new art assets.
While there's still no news about an alpha release date, Rocket finishes by saying: "we want to release our initial alpha under the architecture it needs to avoid hacking and security issues - this is the only remaining task stopping us from releasing the alpha." Well, presumably that and the mountain.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.
It's been a big year for factory sims, but instead of getting a degree in engineering, I've decided to go back to where it all started for me: modded Minecraft
This co-op survival horror masterpiece is just $2 in the Steam Winter Sale, which could explain why it just hit an all-time high player count of nearly 100k a decade after it launched