The Strategy Game of the Year 2012: XCOM: Enemy Unknown

I knew the moment the tide had turned. It was 15 hours into my first XCOM: Enemy Unknown campaign, and I'd just outfitted my squad's psychic soldier with psi armour. I'd only discovered Major Tom's latent mindbending abilities a few missions before, but he'd already proved himself a devastating anti-alien defence in the field. Kitted out in this gear, he was near unstoppable.

Earlier in the game, I'd hung back. I'd waited it out, luring aliens into laser crossfire, overlapping vision cones and overwatch orders, patiently, eventually clearing out XCOM's alien infestations. Now, I could sprint psychic Tom out into the open, call out those unknown enemies in droves, and melt their puny brains. I revelled in it. I started talking at the screen. “You think you can run, you horrible bug? I'll make you eat your friends. I'll make you stand in the open, rip your disgusting body open with hot plasma. I'll make you die. I'll make all of you die.” Then I'd start cackling.

I'd invented a fiction. My soldiers were my action figures, I'd made them run and hide and shoot and watch their friends die, and I imbued them with the heroism and pathos of those events. Graham Smith had been impetuous and aggressive. He died when he strayed too close to a burning – later exploding – car. Owen Hill, once carefree and cheerful, was calcified by his death. He became a dead-eye sniper, silent and stoic, and able to lance a Muton through the eyes with a snapshot from half a map away.

Marsh Davies was relentlessly helpful. My team medic never missed a mission, and reinvigorated everyone else when their resolve slipped or their blood drained out. He never once panicked. Richard Cobbett was insane: a close-range monster, he'd hurtle into combat, heavy alloy cannon acting as far-future shotgun and drawing enemies out for easy shooting. He somehow survived the entire campaign.

Until the turning point, I imagined my women and men daunted by the task of saving humanity. After, with the psychic in their midst, I imagined them standing in XCOM's home base, grinning. They had it in the bag. They were too powerful, too well-equipped, knew too much about their enemy. Enemy known, now.

I'd led them all the way, but I didn't feel like it was my victory. It was theirs as much as mine. These action figures were alive. XCOM: Enemy Unknown seduces players with attachment, making you know and care for your soldiers. When they die, a tiny part of me dies. Sometimes they live. I love it when they live.

Without that attachment, XCOM is merely a mechanically superb turn-based strategy game that I'd suggest everyone plays. With it, XCOM elevates itself even further, forging player memories that'll live as long as you play and care about games.

Read More: XCOM review .

Runners Up: FTL, Sins of a Solar Empire.

Latest in Games
Phasmophobia Bleasdale Farm rework images
Phasmophobia is getting a big rework for one of its oldest maps, turning the Bleasdale Farmhouse into a horrifying and confusing maze
An enemy druid dodges a stab from the player.
As a Stalker sicko, the 2 hours I just spent with Atomfall have made it one of my most-anticipated games this year
A pig, a cow, and two birds dance
Minecraft Live returns in March with everyone's favorite kind of content: 'exclusive movie content'
A hunter with his Switch Axe in sword mode in Monster Hunter Wilds.
Man builds Monster Hunter switch axe, complete with working flamethrower, because why not
EVE Frontier promo image - Omo
EVE Online studio CCP Games hires former Iceland Central Bank economist for its crypto game, because nothing says 'fun' like 'removing currency controls and fostering emergent value systems'
Capcom producer Ryozo Tsujimoto
Longtime Monster Hunter producer promoted to head of all game development at Capcom
Latest in Features
An enemy druid dodges a stab from the player.
As a Stalker sicko, the 2 hours I just spent with Atomfall have made it one of my most-anticipated games this year
A red car on a Los Santos hilltop in GTA 5 Enhanced
GTA 5 Enhanced performance analysis: Forget max settings, my advice is to enable Very High RT and enjoy the show
Monster Hunter Wilds - a player yells in despair with their arms out, kneeling on the ground.
Monster Hunter Wilds' true difficulty isn't the battles: it's navigating the horrible menus
A man shouting while waving his sword in Kingdom Come: Deliverance 2.
Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and BioWare have to offer
Olivia, Alma and a palico
Capcom is punishing me for wanting to play Monster Hunter Wilds with my friends
The envoy from Avowed takes a dreamlike rest amongst a glimmering city.
I don't care about being able to kill everybody and steal the Mayor's pants in an RPG like Avowed, and I'm tired of pretending it's mandatory